Hey guys, so let my explains, i’ve change the esx_policejob like the AuthorizedVehicules = etc etc and so on and when i go to the marker well … it didn’t change the name… I’ve set it up on properly and it doesn’t work… does anyoen has a clue why ? And some thing for the cloakroom, i have set in frend “Tenue civil” " tenue policier" BUT I GET like name “tenue de fonction” 3 times for no reason ?
I need help please…
Locales[‘fr’] = {
– Cloakroom
[‘cloakroom’] = ‘vestiaire’,
[‘citizen_wear’] = ‘tenue Civil’,
[‘police_wear’] = ‘tenue Policier’,
[‘lieutenant_wear’] = 'Swatt outfit ',
[‘open_cloackroom’] = ‘Appuyez sur ~INPUT_CONTEXT~ pour vous ~b~changer~s~.’,
– Armory
[‘get_weapon’] = ‘prendre Arme’,
[‘put_weapon’] = ‘déposer Arme’,
[‘buy_weapons’] = ‘acheter Armes’,
[‘armory’] = ‘armurerie’,
[‘open_armory’] = ‘Appuyer sur ~INPUT_CONTEXT~ pour accéder à ~b~l’armurerie~s~.’,
– Vehicles
[‘vehicle_menu’] = ‘véhicule’,
[‘vehicle_out’] = ‘il y a déja un véhicule de sorti’,
[‘vehicle_spawner’] = ‘Appuyez sur ~INPUT_CONTEXT~ pour sortir un ~b~véhicule~s~.’,
[‘store_vehicle’] = ‘Appuyez sur ~INPUT_CONTEXT~ pour ranger le ~b~véhicule~s~.’,
[‘service_max’] = 'Service complet : ',
– Action Menu
[‘citizen_interaction’] = ‘interaction citoyen’,
[‘vehicle_interaction’] = ‘interaction véhicule’,
[‘object_spawner’] = ‘placer objets’,
[‘id_card’] = ‘carte d’identité’,
[‘search’] = ‘fouiller’,
[‘handcuff’] = ‘menotter / Démenotter’,
[‘drag’] = ‘escorter’,
[‘put_in_vehicle’] = ‘mettre dans véhicule’,
[‘out_the_vehicle’] = ‘sortir du véhicule’,
[‘fine’] = ‘Amende’,
[‘no_players_nearby’] = ‘aucun joueur à proximité’,
[‘vehicle_info’] = ‘infos véhicule’,
[‘pick_lock’] = ‘crocheter véhicule’,
[‘vehicle_unlocked’] = ‘véhicule ~g~déverouillé~s~’,
[‘no_vehicles_nearby’] = ‘aucun véhicule à proximité’,
[‘traffic_interaction’] = ‘Interaction Voirie’,
[‘cone’] = ‘plot’,
[‘barrier’] = ‘barrière’,
[‘spikestrips’] = ‘herse’,
[‘box’] = ‘caisse’,
[‘cash’] = ‘caisse’,
– ID Card Menu
[‘name’] = 'nom : ',
[‘bac’] = 'alcoolémie : ',
– Body Search Menu
[‘confiscate_dirty’] = ‘confisquer argent sale : $’,
[‘guns_label’] = ‘— Armes —’,
[‘confiscate’] = 'confisquer ',
[‘inventory_label’] = ‘— Inventaire —’,
[‘confiscate_inv’] = ‘confisquer x’,
[‘traffic_offense’] = ‘code de la route’,
[‘minor_offense’] = ‘délit mineur’,
[‘average_offense’] = ‘délit moyen’,
[‘major_offense’] = ‘délit grave’,
[‘fine_total’] = 'amende : ',
– Vehicle Info Menu
[‘plate’] = 'N°: ',
[‘owner_unknown’] = ‘propriétaire : Inconnu’,
[‘owner’] = 'propriétaire : ',
– Weapons Menus
[‘get_weapon_menu’] = ‘Prendre Arme’,
[‘put_weapon_menu’] = ‘Déposer Arme’,
[‘buy_weapon_menu’] = ‘Acheter Armes’,
[‘not_enough_money’] = ‘~r~Vous n’avez pas assez d’argent’,
– Boss Menu
[‘take_company_money’] = ‘retirer argent société’,
[‘deposit_money’] = ‘déposer argent’,
[‘amount_of_withdrawal’] = ‘montant du retrait’,
[‘invalid_amount’] = ‘montant invalide’,
[‘amount_of_deposit’] = ‘montant du dépôt’,
[‘open_bossmenu’] = ‘Appuyez sur ~INPUT_CONTEXT~ pour ouvrir le ~b~menu~s~.’,
[‘quantity_invalid’] = ‘Quantité invalide’,
[‘have_withdrawn’] = ‘Vous avez retiré x’,
[‘added’] = ‘Vous avez ajouté x’,
[‘quantity’] = ‘Quantité’,
[‘inventory’] = ‘inventaire’,
[‘police_stock’] = ‘Police Stock’,
– Misc
[‘remove_object’] = ‘Appuyer sur ~INPUT_CONTEXT~ pour enlever ~b~l’objet~s~.’,
[‘map_blip’] = ‘Commissariat’,
– Notifications
[‘from’] = ‘~s~ à ~b~’,
[‘you_have_confinv’] = ‘vous avez confisqué ~y~x’,
[‘confinv’] = ‘~s~ vous a confisqué ~y~x’,
[‘you_have_confdm’] = ‘vous avez confisqué ~y~$’,
[‘confdm’] = ‘~s~ vous a confisqué ~y~$’,
[‘you_have_confweapon’] = 'vous avez confisqué ~y~x1 ',
[‘confweapon’] = '~s~ vous a confisqué ~y~x1 ',
[‘alert_police’] = ‘alerte police’,
– Authorized Vehicles
[‘police’] = ‘véhicule de patrouille 1’,
[‘police2’] = ‘véhicule de patrouille 2’,
[‘police3’] = ‘véhicule de patrouille 3’,
[‘police4’] = ‘véhicule civil’,
[‘policeb’] = ‘moto’,
[‘policet’] = ‘van de transport’,
– Tenue
[‘veste_wear’] = ‘Mettre gilet par balle’,
[‘gilet_wear’] = ‘Enlever gilet par balle’,
[‘cadet_wear’] = ‘Tenue de fonction’,
[‘police_wear’] = ‘Tenue de fonction’,
[‘sergeant_wear’] = ‘Tenue de fonction’,
[‘lieutenant_wear’] = ‘Tenue de fonction’,
[‘commandant_wear’] = ‘Tenue de fonction’,
–Permis
[‘codedmv’] = ‘Retirer le code de la route’,
[‘codedrive’] = ‘Retirer le permis de voiture’,
[‘codedrivebike’] = ‘Retirer le permis de moto’,
[‘codedrivetruck’] = ‘Retirer le permis de camion’,
[‘weaponlicense’] = “Retirer le permis d’armes”,
[‘dmv’] = ‘code de la route’,
[‘drive’] = ‘permis voiture’,
[‘drive_bike’] = ‘permis moto’,
[‘drive_truck’] = ‘permis camion’,
[‘weapon’] = “permis d’arme”,
}
Config = {}
Config.DrawDistance = 100.0
Config.MarkerType = 0
Config.MarkerSize = { x = 1.5, y = 1.5, z = 1.0 }
Config.MarkerColor = { r = 0, g = 155, b = 255 }
Config.EnablePlayerManagement = true
Config.EnableArmoryManagement = true
Config.EnableESXIdentity = true – only turn this on if you are using esx_identity
Config.EnableNonFreemodePeds = true – turn this on if you want custom peds
Config.EnableSocietyOwnedVehicles = false
Config.EnableLicenses = false
Config.MaxInService = -1
Config.Locale = ‘fr’
Config.PoliceStations = {
LSPD = {
Blip = {
Pos = { x = 425.130, y = -979.558, z = 30.711 },
Sprite = 60,
Display = 4,
Scale = 1.0,
Colour = 3,
},
AuthorizedWeapons = {
{ name = 'WEAPON_NIGHTSTICK', price = 0 },
{ name = 'WEAPON_COMBATPISTOL', price = 0 },
{ name = 'WEAPON_ASSAULTSMG', price = 0 },
{ name = 'WEAPON_BULLPUPRIFLE', price = 0 },
{ name = 'WEAPON_PUMPSHOTGUN', price = 0 },
{ name = 'WEAPON_SNIPERRIFLE', price = 0 },
{ name = 'WEAPON_STUNGUN', price = 0 },
{ name = 'WEAPON_FLASHLIGHT', price = 0 },
{ name = 'WEAPON_FIREEXTINGUISHER', price = 0 },
{ name = 'WEAPON_FLAREGUN', price = 0 },
{ name = 'WEAPON_BZGAS', price = 0 },
{ name = 'WEAPON_SMOKEGRENADE', price = 0 },
{ name = 'WEAPON_CARBINERIFLE', price = 0 },
{ name = 'WEAPON_APPISTOL', price = 0 },
{ name = 'WEAPON_PISTOL50', price = 0 },
{ name = 'WEAPON_VINTAGEPISTOL', price = 0 },
{ name = 'WEAPON_COMBATPDW', price = 0 },
{ name = 'GADGET_PARACHUTE', price = 0 },
},
AuthorizedVehicles = {
{ name = 'police', label = 'Véhicule de patrouille 1' },
{ name = 'police2', label = 'Véhicule de patrouille 2' },
{ name = 'police3', label = 'Véhicule de patrouille 3' },
{ name = 'police4', label = 'Véhicule civil' },
{ name = 'policeb', label = 'Moto' },
{ name = 'policet', label = 'Van de transport' },
{ name = 'riot2', label = 'bus antiemeute' },
{ name = 'police5', label = 'police5' },
{ name = 'police6', label = 'police6' },
{ name = 'police7', label = 'police7' },
{ name = 'police8', label = 'police8' },
},
AuthorizedownedVehicles = {
{ name = 'police', label = 'Véhicule de patrouille 1' },
{ name = 'police2', label = 'Véhicule de patrouille 2' },
{ name = 'police3', label = 'Véhicule de patrouille 3' },
{ name = 'police4', label = 'Véhicule civil' },
{ name = 'policeb', label = 'Moto' },
{ name = 'policet', label = 'Van de transport' },
{ name = 'riot2', label = 'bus antiemeute' },
{ name = 'police5', label = 'police5' },
{ name = 'police6', label = 'police6' },
{ name = 'police7', label = 'police7' },
{ name = 'police8', label = 'police8' },
},
Cloakrooms = {
{ x = 452.600, y = -993.306, z = 29.750 },
},
Armories = {
{ x = 461.9804, y = -981.1077, z = 29.6121 },
},
Vehicles = {
{
Spawner = { x = 454.69, y = -1017.4, z = 27.430 },
SpawnPoint = { x = 438.42, y = -1018.3, z = 27.757 },
Heading = 90.0,
}
},
Helicopters = {
{
Spawner = { x = 466.477, y = -982.819, z = 42.691 },
SpawnPoint = { x = 450.04, y = -981.14, z = 42.691 },
Heading = 0.0,
}
},
VehicleDeleters = {
{ x = 462.74, y = -1014.4, z = 27.065 },
{ x = 462.40, y = -1019.7, z = 27.104 },
{ x = 449.0501, y = -981.3941, z = 42.3648 },
},
BossActions = {
{ x = 452.0247, y = -973.1241, z = 29.6992 }
},
},
}