Portable Weed Processing Table (item)
Planting Process Included (see preview below)
- Plant and Process anywhere!
- Realistic Processing Animations
- Requires: ox_lib | QB or ESX
Weed items included:
- Shovel
- Weed seed
- Wet bud
- Dry bud
- Bag of Weed
- Empty Bag
- Rolling Paper
Preview: [LINK]
Config.lua
config = {}
config.framework = "QBCore" -- OPTIONS: "QBCore" or "ESX"
config.qb_target = true -- if you use qb-target, set this to true
config.ox_target = false -- if you use ox-target, set this to true
config.qb_inventory = false -- if you use qb-inventory, set this to true
config.growtime = 30000 -- how long it takes a plant to grow (in ms)
config.drytime = 10000 -- how long it takes to dry wetbud (in ms)
config.rolltime = 5000 -- how long it takes to roll a joint (in ms)
config.emptybagitem = false -- the item that is required to put weed into a bag, put 'false' if you don't want to require an empty bag item
config.rollingpapers = 'rolling_paper' -- rolling paper item name (required)
config.seeds = {
-- This is where you customize your planting process (shovel and seed needed, players recieve wet bud item from fully grown plant)
--['seed_name'] * must match item name in inventory
---------------------------------------------------------- EXAMPLE (Custom Strain) ------------------------------------------------------------
['weed_ak47_seed'] = { -- seed name
prop = 'prop_weed_01', --prop of fully grown plant
harvest = 'weed_ak47_wetbud', -- item player recieves when plant is harvested
amount = 5 -- amount of item player recieves when plant is harvested
},
-----------------------------------------------------------------------------------------------------------------------------------------------
['weed_seed'] = {
prop = 'prop_weed_01', --prop of fully grown plant
harvest = 'weed_wetbud', -- item player recieves when plant is harvested
amount = 5 -- amount of item player recieves when plant is harvested
},
}
config.strains = {
-- this is where you customize your strains (you must have the items available in your inventory system, custom strains are not included with this resource)
---------------------------------------------------------------- TEMPLATE ---------------------------------------------------------------------
-- ['strain'] = {
-- --['don't change this] = {item = 'you can change this'},
-- ['seed'] = {item = 'seed_item'},
-- ['wetbud'] = {item = 'wet_bud_item'},
-- ['drybud'] = {item = 'dry_bud_item'},
-- ['bag' ] = {item = 'bag_of_weed_item', bud_required = 1}, -- 'bud_required' is how many dry buds make 1 bag
-- ['joint' ] = {item = 'joint_item', amount_recieved = 1}, -- amount_recieved is how many joints are recieved from 1 weed bag
-- },
---------------------------------------------------------- EXAMPLE (Custom Strain) ------------------------------------------------------------
['ak47'] = { -- See README.md for config options for strains from `Solos-Weedfarm` resource
['seed'] = {item = 'weed_ak47_seed'},
['wetbud'] = {item = 'weed_ak47_wetbud'},
['drybud'] = {item = 'weed_ak47_drybud'},
['bag' ] = {item = 'weed_ak47', bud_required = 5}, -- in this example, 5 drybuds make 1 bag of weed
['joint' ] = {item = 'weed_ak47_joint', amount_received = 5}, -- in this example, 1 bag of weed makes 5 joints
},
-----------------------------------------------------------------------------------------------------------------------------------------------
['weed'] = {
['seed'] = {item = 'weed_seed'},
['wetbud'] = {item = 'weed_wetbud'},
['drybud'] = {item = 'weed_drybud'},
['bag' ] = {item = 'weed_baggy', bud_required = 5}, -- in this example, 5 drybuds make 1 bag of weed
['joint' ] = {item = 'joint', amount_received = 5}, -- in this example, 1 bag of weed makes 5 joints
},
}
Other Resources:
- Drug Labs (Meth, Coke, Weed) [Bundle or Individual]
- Restaurant Jobs (Unlimited Restaurants and Recipes)
- Black Out (Power Outage Heist)
Code is accessible | Mostly |
Subscription-based | No |
Lines (approximately) | ~1000 |
Requirements | [QB/ESX], ox_lib |
Support | Yes |