Weather System
A comprehensive Dynamic Weather & Atmosphere System for RedM/RSG-Core servers that enhances roleplay immersion through realistic environmental effects, player interactions, and job integration.
Features
Dynamic Weather System
- 10 Weather Types: Sunny, Cloudy, Overcast, Rain, Drizzle, Thunderstorm, Fog, Snow, Blizzard, Sandstorm
- Realistic Transitions: Smooth weather changes with configurable transition times
- Seasonal Variations: 4 seasons with different weather probabilities and temperature modifiers
- Regional Weather: Different weather patterns for major towns (Valentine, Strawberry, Saint Denis, Armadillo)
Temperature Simulation
- Dynamic Temperature: Weather-based temperature calculation with regional and seasonal modifiers
- Clothing System: Clothing provides warmth bonuses affecting comfort
- Shelter Detection: Interior and roof detection for weather protection
- Player Effects: Temperature affects hunger/thirst rates, health regeneration, and movement speed
Player Interactions
- Visual Effects: Breath visibility in cold weather, atmospheric particles
- Weather Buffs/Debuffs: Weather-specific bonuses and penalties
- Customizable Settings: Per-player temperature unit, notifications, and effect preferences
- HUD Integration: Compact weather display with temperature and effect indicators
Job Integration
- Fishing: Weather affects success rates (rain = +30%, thunderstorms = -30%)
- Hunting: Animal behavior changes, tracking bonuses in fog and snow
- Farming: Crop growth rates affected by weather and seasons
- Travel: Weather impacts movement speed and horse behavior
Visual & Audio
- NUI Interface: Beautiful, responsive weather display with forecast
- Weather Particles: Animated rain and snow effects
- Temperature Colors: Dynamic color coding for temperature display
- Notifications: Contextual weather alerts and status updates
| Assets are accessible | Yes |
| Subscription-based | No |
| Support | Yes |
| Requirements & dependencies | RSG-FRAMEWORK |
