REQUIREMENTS
DESCRIPTION
This script provides a full weapons system integrated with vorp_inventory, including functionalities for shops, crafting, weapon customization, and condition management.
Weapon and Item Store
- Location Management: Easily create and configure store locations, set operating hours.
- Categories and Products: Define categories for weapons and items, assigning them to specific store locations.
- Multi-Currency System: Choose the currency for purchasing each weapon or item.
- Custom Weapons for Sale: Optionally sell pre-customized weapons within the store configuration.
- Experience System Integration: Use the vorp experience system to require specific experience for players to buy.
Weapon and Item Crafting
- Job-Specific Crafting: Assign jobs required for crafting in each crafting location.
- Location and Categories: Define crafting categories and assign them to specific crafting locations.
- Multi-Currency and Item Requirements: Choose the currency and items required for crafting each weapon or item.
- Experience System: Set experience requirements and rewards for each crafting, encouraging progression.
Weapon Customization
- Weapon Presets: Save and apply custom presets instantly to personalize weapons, streamlining the customization process.
- Full Customization: Modify weapon accessories, names, descriptions, and serial numbers.
- Flexible Customization Costs: Configure customization to use money, gold, or items in each category.
- Sync Customization Across Players: Weapon customizations are visible to all players, ensuring a shared experience.
- Preview Camera: Other players can initiate the preview camera, having the same perspective as the player who is customizing the weapon.
Weapon Condition System
- Inspect and Clean Weapons: Players can inspect and clean their weapons, just like in RDR2 story mode or online.
- Custom Cleaning Items: Configure which items are required for cleaning weapons, set required jobs, and define usage limits.
- Condition Degradation: Adjust how quickly weapon condition decreases, adding a layer of realism to weapon management.
Note: Some inventory scripts using non-custom vorp_inventory inventories may remove the condition from weapons.
Breakable Weapons System
- Enable Weapon Breakage: Option to enable weapon breakage when a weapon’s condition reaches zero. Players will receive an item of the broken weapon.
- Weapon Repair: Choose which jobs are required to repair broken weapons.
- Repair Costs: Configure the items needed and their costs for repairing each weapon, ensuring balanced repair mechanics.
Attention: If you previously have weapon customizations from another system, they will need to be removed to use this script.
YOU CAN CONFIGURE
- Language options (Spanish and English by default)
- Webhooks for customizations, store purchases, and crafting events
- The hash of all script keys
- Weapon status settings (enable/disable and condition degradation rate)
- Breakable weapons system (enable/disable, item received when broken, required jobs for repair, and repair item requirements)
- Experience system for store and crafting (enable/disable)
- Weapon serial display during inspections (enable/disable)
- Repair items list (items required, usage limit, and required jobs)
- Store blip colors (‘yellow’, ‘white’, ‘green’, ‘blue’, ‘red’, ‘purple’, ‘orange’, ‘pink’, ‘grey’)
- Progress bar settings (scenario, duration, type, and color)
- Locations list containing crafting, store, and customization setups (with required jobs)
- Customization settings (coordinates, component and category blacklists, weapon whitelist for customization)
- Store configuration (coordinates, blip, opening hours, NPC)
- Crafting configuration (coordinates)
- Print applied customizations (enable/disable)
- Customization costs list (currency and items)
- Store file (categories, weapons, items, quantities, currency, required experience, and locations)
- Crafting file (categories, weapons, items, quantities, currency, required and reward experience, locations, and crafting item requirements)
Code is accessible | No |
Subscription-based | No |
Lines (approximately) | +2500 |
Requirements | oxmysql, vorp_core, vorp_inventory, vorp_menu, vorp_progressbar, vorp_inputs |
Support | Yes |