Weapon system - VORP


REQUIREMENTS


DESCRIPTION

This script provides a full weapons system integrated with vorp_inventory, including functionalities for shops, crafting, weapon customization, and condition management.

:shopping_cart: Weapon and Item Store

  • Location Management: Easily create and configure store locations, set operating hours.
  • Categories and Products: Define categories for weapons and items, assigning them to specific store locations.
  • Multi-Currency System: Choose the currency for purchasing each weapon or item.
  • Custom Weapons for Sale: Optionally sell pre-customized weapons within the store configuration.
  • Experience System Integration: Use the vorp experience system to require specific experience for players to buy.

:hammer: Weapon and Item Crafting

  • Job-Specific Crafting: Assign jobs required for crafting in each crafting location.
  • Location and Categories: Define crafting categories and assign them to specific crafting locations.
  • Multi-Currency and Item Requirements: Choose the currency and items required for crafting each weapon or item.
  • Experience System: Set experience requirements and rewards for each crafting, encouraging progression.

:wrench: Weapon Customization

  • Weapon Presets: Save and apply custom presets instantly to personalize weapons, streamlining the customization process.
  • Full Customization: Modify weapon accessories, names, descriptions, and serial numbers.
  • Flexible Customization Costs: Configure customization to use money, gold, or items in each category.
  • Sync Customization Across Players: Weapon customizations are visible to all players, ensuring a shared experience.
  • Preview Camera: Other players can initiate the preview camera, having the same perspective as the player who is customizing the weapon.

:mag: Weapon Condition System

  • Inspect and Clean Weapons: Players can inspect and clean their weapons, just like in RDR2 story mode or online.
  • Custom Cleaning Items: Configure which items are required for cleaning weapons, set required jobs, and define usage limits.
  • Condition Degradation: Adjust how quickly weapon condition decreases, adding a layer of realism to weapon management.

Note: Some inventory scripts using non-custom vorp_inventory inventories may remove the condition from weapons.

:gear: Breakable Weapons System

  • Enable Weapon Breakage: Option to enable weapon breakage when a weapon’s condition reaches zero. Players will receive an item of the broken weapon.
  • Weapon Repair: Choose which jobs are required to repair broken weapons.
  • Repair Costs: Configure the items needed and their costs for repairing each weapon, ensuring balanced repair mechanics.

Attention: If you previously have weapon customizations from another system, they will need to be removed to use this script.


YOU CAN CONFIGURE

  • Language options (Spanish and English by default)
  • Webhooks for customizations, store purchases, and crafting events
  • The hash of all script keys
  • Weapon status settings (enable/disable and condition degradation rate)
  • Breakable weapons system (enable/disable, item received when broken, required jobs for repair, and repair item requirements)
  • Experience system for store and crafting (enable/disable)
  • Weapon serial display during inspections (enable/disable)
  • Repair items list (items required, usage limit, and required jobs)
  • Store blip colors (‘yellow’, ‘white’, ‘green’, ‘blue’, ‘red’, ‘purple’, ‘orange’, ‘pink’, ‘grey’)
  • Progress bar settings (scenario, duration, type, and color)
  • Locations list containing crafting, store, and customization setups (with required jobs)
  • Customization settings (coordinates, component and category blacklists, weapon whitelist for customization)
  • Store configuration (coordinates, blip, opening hours, NPC)
  • Crafting configuration (coordinates)
  • Print applied customizations (enable/disable)
  • Customization costs list (currency and items)
  • Store file (categories, weapons, items, quantities, currency, required experience, and locations)
  • Crafting file (categories, weapons, items, quantities, currency, required and reward experience, locations, and crafting item requirements)

:shopping_cart: BUY NOW ON TEBEX



Code is accessible No
Subscription-based No
Lines (approximately) +2500
Requirements oxmysql, vorp_core, vorp_inventory, vorp_menu, vorp_progressbar, vorp_inputs
Support Yes