Water Collection System

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Escrowed and open source versions available

last-water introduces an advanced water collection system, designed for survival or post-apocalyptic servers. Players can gather water directly from natural sources or build functional collectors to harvest rainwater.


Features

  • Natural water gathering: collect water from rivers, lakes, and the sea using an empty bottle or canister.
  • Player-built collectors: place water collectors directly in-game; they automatically fill up during rain or precipitation.
  • Persistent collectors: all collector placements and coordinates are stored in the database, ensuring full persistence across restarts.
  • Water storage: collectors act as reservoirs; players can extract water with empty containers once filled.
  • Customizable config: config.lua allows adjustments for collection rates, container sizes, rain fill speeds, interaction distances, and sound settings.

Compatibility

  • Frameworks
    • ESX / QBOX / QBCORE
Code is accessible Yes/No (Escrow or Open Source)
Subscription-based No
Lines (approximately) 2000+
Requirements ox_lib, oxmysql, one of qbx_core / qb-core / es_extended
Support Yes