Hello,
I would like to be able to remove the fact of being projected when you hit someone with the firetruk’s water cannon.
I tried by setting all the values to 0 in the weapons.meta on the WEAPON_HIT_BY_WATER_CANNON part.
But no effect. Am I missing something?
Thanks in advance
<ForceHitPed value="0.000000"/>
Try this maybe?
it’s already set to 0
<Item type="CWeaponInfo">
<Name>WEAPON_HIT_BY_WATER_CANNON</Name>
<Model />
<Audio />
<Slot />
<DamageType>WATER_CANNON</DamageType>
<Explosion>
<Default>DONTCARE</Default>
<HitCar>DONTCARE</HitCar>
<HitTruck>DONTCARE</HitTruck>
<HitBike>DONTCARE</HitBike>
<HitBoat>DONTCARE</HitBoat>
<HitPlane>DONTCARE</HitPlane>
</Explosion>
<FireType>NONE</FireType>
<WheelSlot>WHEEL_PISTOL</WheelSlot>
<Group />
<AmmoInfo ref="NULL" />
<AimingInfo ref="NULL" />
<ClipSize value="0" />
<AccuracySpread value="0.000000" />
<AccurateModeAccuracyModifier value="0.500000" />
<RunAndGunAccuracyModifier value="2.000000" />
<RunAndGunAccuracyMinOverride value="-1.000000" />
<RecoilAccuracyMax value="1.000000" />
<RecoilErrorTime value="0.000000" />
<RecoilRecoveryRate value="1.000000" />
<RecoilAccuracyToAllowHeadShotAI value="0.000000" />
<MinHeadShotDistanceAI value="0.000000" />
<MaxHeadShotDistanceAI value="0.000000" />
<HeadShotDamageModifierAI value="0.000000" />
<RecoilAccuracyToAllowHeadShotPlayer value="0.0000" />
<MinHeadShotDistancePlayer value="0.0000000" />
<MaxHeadShotDistancePlayer value="0.0000000" />
<HeadShotDamageModifierPlayer value="0.0000000" />
<Damage value="0.000000" />
<DamageTime value="0.000000" />
<DamageTimeInVehicle value="0.000000" />
<DamageTimeInVehicleHeadShot value="0.000000" />
<HitLimbsDamageModifier value="0.0" />
<NetworkHitLimbsDamageModifier value="0.00" />
<LightlyArmouredDamageModifier value="0.00" />
<Force value="0.000000" />
<ForceHitPed value="0.000000" />
<ForceHitVehicle value="0.000000" />
<ForceHitFlyingHeli value="0.000000" />
<OverrideForces />
<ForceMaxStrengthMult value="0.000000" />
<ForceFalloffRangeStart value="0.000000" />
<ForceFalloffRangeEnd value="0.000000" />
<ForceFalloffMin value="0.000000" />
<ProjectileForce value="0.000000" />
<FragImpulse value="0.000000" />
<Penetration value="0.000000" />
<VerticalLaunchAdjustment value="0.000000" />
<DropForwardVelocity value="0.000000" />
<Speed value="20.000000" />
<BulletsInBatch value="1" />
<BatchSpread value="0.000000" />
<ReloadTimeMP value="-1.000000" />
<ReloadTimeSP value="-1.000000" />
<VehicleReloadTime value="-1.000000" />
<AnimReloadRate value="1.000000" />
<BulletsPerAnimLoop value="1" />
<TimeBetweenShots value="0.000000" />
<TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
<SpinUpTime value="0.000000" />
<SpinTime value="0.000000" />
<SpinDownTime value="0.000000" />
<AlternateWaitTime value="-1.000000" />
<BulletBendingNearRadius value="0.000000" />
<BulletBendingFarRadius value="0.000000" />
<BulletBendingZoomedRadius value="0.000000" />
<Fx>
<EffectGroup>WEAPON_EFFECT_GROUP_PUNCH_KICK</EffectGroup>
<FlashFx />
<FlashFxAlt />
<MuzzleSmokeFx />
<MuzzleSmokeFxMinLevel value="0.000000" />
<MuzzleSmokeFxIncPerShot value="0.000000" />
<MuzzleSmokeFxDecPerSec value="0.000000" />
<ShellFx />
<TracerFx />
<PedDamageHash />
<TracerFxChanceSP value="0.000000" />
<TracerFxChanceMP value="0.000000" />
<FlashFxChanceSP value="0.000000" />
<FlashFxChanceMP value="0.000000" />
<FlashFxAltChance value="0.000000" />
<FlashFxScale value="1.000000" />
<FlashFxLightEnabled value="false" />
<FlashFxLightCastsShadows value="true" />
<FlashFxLightOffsetDist value="0.000000" />
<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
<FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
<FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
<FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
<GroundDisturbFxEnabled value="false" />
<GroundDisturbFxDist value="5.000000" />
<GroundDisturbFxNameDefault />
<GroundDisturbFxNameSand />
<GroundDisturbFxNameDirt />
<GroundDisturbFxNameWater />
<GroundDisturbFxNameFoliage />
</Fx>
<InitialRumbleDuration value="0" />
<InitialRumbleIntensity value="0.000000" />
<InitialRumbleIntensityTrigger value="0.000000" />
<RumbleDuration value="0" />
<RumbleIntensity value="0.000000" />
<RumbleIntensityTrigger value="0.000000" />
<RumbleDamageIntensity value="1.000000" />
<NetworkPlayerDamageModifier value="0.000000" />
<NetworkPedDamageModifier value="0.000000" />
<NetworkHeadShotPlayerDamageModifier value="0.000000" />
<LockOnRange value="0.000000" />
<WeaponRange value="0.000000" />
<BulletDirectionOffsetInDegrees value="0.000000" />
<AiSoundRange value="-1.000000" />
<AiPotentialBlastEventRange value="-1.000000" />
<DamageFallOffRangeMin value="0.000000" />
<DamageFallOffRangeMax value="0.000000" />
<DamageFallOffModifier value="0.000000" />
<VehicleWeaponHash />
<DefaultCameraHash />
<CoverCameraHash />
<CoverReadyToFireCameraHash />
<RunAndGunCameraHash />
<CinematicShootingCameraHash />
<AlternativeOrScopedCameraHash />
<RunAndGunAlternativeOrScopedCameraHash />
<CinematicShootingAlternativeOrScopedCameraHash />
<CameraFov value="45.000000" />
<ZoomFactorForAccurateMode value="1.000000" />
<RecoilShakeHash />
<RecoilShakeHashFirstPerson />
<AccuracyOffsetShakeHash />
<MinTimeBetweenRecoilShakes value="150" />
<RecoilShakeAmplitude value="1.000000" />
<ExplosionShakeAmplitude value="-1.000000" />
<ReticuleHudPosition x="0.000000" y="0.000000" />
<AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
<AimProbeLengthMin value="0.000000" />
<AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
<AimProbeLengthMax value="0.000000" />
<TorsoAimOffset x="0.000000" y="0.000000" />
<TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
<LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
<ReticuleMinSizeStanding value="0.000000" />
<ReticuleMinSizeCrouched value="0.000000" />
<ReticuleScale value="0.000000" />
<ReticuleStyleHash />
<FirstPersonReticuleStyleHash />
<PickupHash />
<MPPickupHash />
<HumanNameHash>WT_INVALID</HumanNameHash>
<MovementModeConditionalIdle />
<StatName>WATER_CANNON</StatName>
<KnockdownCount value="-1" />
<KillshotImpulseScale value="1.000000" />
<NmShotTuningSet>Normal</NmShotTuningSet>
<AttachPoints />
<GunFeedBone />
<TargetSequenceGroup />
<WeaponFlags>DoesRevivableDamage UseLegDamageVoice</WeaponFlags>
<TintSpecValues ref="TINT_DEFAULT" />
<FiringPatternAliases ref="NULL" />
<ReloadUpperBodyFixupExpressionData ref="default" />
<AmmoDiminishingRate value="0" />
<AimingBreathingAdditiveWeight value="1.000000" />
<FiringBreathingAdditiveWeight value="1.000000" />
<StealthAimingBreathingAdditiveWeight value="0.000000" />
<StealthFiringBreathingAdditiveWeight value="0.000000" />
<AimingLeanAdditiveWeight value="1.000000" />
<FiringLeanAdditiveWeight value="1.000000" />
<StealthAimingLeanAdditiveWeight value="0.000000" />
<StealthFiringLeanAdditiveWeight value="0.000000" />
<ExpandPedCapsuleRadius value="0.000000" />
<AudioCollisionHash />
<HudDamage value="0" />
<HudSpeed value="100" />
<HudCapacity value="0" />
<HudAccuracy value="0" />
<HudRange value="0" />
</Item>