btw this is the original msg
It should.
this is because one of your vehicles (baller) using that texture with improper texture format
you have to edit the baller.ytd in OpenIV for script_rt_schafter_dials
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thanks itâs work
how to do that exactly? what to do after i open OpenVI? i have issues with 2 vehiclesâŚ
mesaxl.ytd and fmotoz10.ytd was set to a compressed texture format, but âscript_rtâ textures should always be uncompressed so i wanna fix that⌠how to find mesaxl.ytd and fmotoz10 vehicles to fix it from DXT1 to A8R8G8D8 ? please i big you to answer because i could not find any video on YT to help
Sooo how to?
Put OpenVI in edit mode, open the ytd, select the texture that needs to be fixed, then click âPropertiesâ
not working
I tried this and it didnt work