Warning texture script_rt_dials_race was set to a compressed texture format

btw this is the original msg
image

It should.

this is because one of your vehicles (baller) using that texture with improper texture format

you have to edit the baller.ytd in OpenIV for script_rt_schafter_dials

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thanks it’s work

how to do that exactly? what to do after i open OpenVI? i have issues with 2 vehicles…
mesaxl.ytd and fmotoz10.ytd was set to a compressed texture format, but ‘script_rt’ textures should always be uncompressed so i wanna fix that… how to find mesaxl.ytd and fmotoz10 vehicles to fix it from DXT1 to A8R8G8D8 ? please i big you to answer because i could not find any video on YT to help

Sooo how to?

Put OpenVI in edit mode, open the ytd, select the texture that needs to be fixed, then click “Properties”

not working

I tried this and it didnt work