STG_WALKINGSTICK
Walking Stick Script for ESX
PREVIEW
Video
Buy This Script on Tebex (updated)
OTHER SCRIPTS
STG_BAT
STG_TASER
STG_WALLET
STG_ADVANCEDBANKING
STG_WALKINGSTICK
Walking Stick Script for ESX
PREVIEW
Video
Buy This Script on Tebex (updated)
OTHER SCRIPTS
STG_BAT
STG_TASER
STG_WALLET
STG_ADVANCEDBANKING
free version
thank you i haven’t seen it before, but mine is a little different
Oh sorry. i didn’t see the prop is different it’s my fault…
With all do respect, isn’t this just adding a prop to a hand & then playing a walking animation?
What makes this different from the free version? Other than the prop?
Hi, I didn’t know there was a script like this. otherwise i wouldn’t share
Yes your is paid
Just like how you didn’t knew that another coffin script didn’t exist, or the taser one, or them all…
I don’t see the point in this being $6 When it could probably be coded in 20 or less lines
You’re right, I need to research thoroughly before doing anything.
thank you for expressing your opinion
This feels dirty ngl. Cool stuff but… Paid? Some DpEmotes Fork had this already for free if IIRC
One registeritem + event
ESX.RegisterUsableItem("cane", function(source)
TriggerClientEvent("dp:Client:UseWalkingStick", source)
end)
local WalkstickUsed = false
local WalkstickObject = nil
RegisterNetEvent('dp:Client:UseWalkingStick')
AddEventHandler('dp:Client:UseWalkingStick', function()
if not WalkstickUsed then
local ped = PlayerPedId()
RequestAnimSet('move_heist_lester')
while not HasAnimSetLoaded('move_heist_lester') do
Citizen.Wait(1)
end
SetPedMovementClipset(ped, 'move_heist_lester', 1.0)
WalkstickObject = CreateObject(GetHashKey("prop_cs_walking_stick"), 0, 0, 0, true, true, true)
AttachEntityToEntity(WalkstickObject, ped, GetPedBoneIndex(ped, 57005), 0.16, 0.06, 0.0, 335.0, 300.0, 120.0, true, true, false, true, 5, true)
else
local ped = PlayerPedId()
if PreviousWalkset ~= nil then
RequestAnimSet(PreviousWalkset)
while not HasAnimSetLoaded(PreviousWalkset) do
Citizen.Wait(1)
end
SetPedMovementClipset(ped, PreviousWalkset, 1.0)
end
DetachEntity(WalkstickObject, 0, 0)
DeleteEntity(WalkstickObject)
end
WalkstickUsed = not WalkstickUsed
end)
thanks for share
actually i was going to replace it for free but it would be unfair to the people who bought it
nice work
OP request