Hello Everyone,
GM Jail is a comprehensive jail system. It manages the entire law enforcement workflow from the moment a suspect is apprehended, through transport, sentencing, and prison labor, all the way to release. Everything is designed to keep both officers and prisoners immersed in the roleplay loop.
About This Script
A complete, ready-to-use incarceration experience. Officers can cuff, escort, and transport suspects using deployable prison wagons stationed across the map, sentence them through a clean time-selection interface, and let them serve their time with interactive jail labor and in-cell activities. Escapees are automatically caught and returned to their cell, so no one skips their sentence.
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Key Features
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Cuffing & Escorting: Cuff, uncuff, and escort suspects with either item-based or command-based options. Optionally restrict cuffing to police jobs only.
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Prison Wagons: Deployable prison wagons across nine town locations (Valentine, Rhodes, Blackwater, Tumbleweed, Marshal Quarters, Armadillo, Strawberry, Saint Denis, Annesburg) each with its own guard NPC. Put suspects in and take them out.
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Jail Sentencing: A clean time-selection interface with automatic prisoner teleportation into the cell and automatic release when the sentence ends.
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Jail Labor: Interactive work stations: fix equipment and clean the yard across dozens of configurable spots, with configurable animations, props, and sentence-reduction rewards.
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Time Check Station: Prisoners can walk up to an NPC station and check their remaining sentence duration.
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Fine System: Fine players directly with a built-in command, or integrate with GM MDT for a full paperwork workflow.
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Escape Prevention: Escapees are automatically caught and teleported back to their cell.
Dependencies
Links
Author: Gaming Multiverse · Built for RedM (RSG / GM / VORP).
| Code is accessible | No |
| Subscription-based | No |
| Lines (approximately) | ~2000+ |
| Requirements | jo_libs, oxmysql, ox_lib |
| Support | Yes/No |
