New Reputation System 
Hello everyone! Today I present to you the new reputation system, designed to offer a more versatile and dynamic experience. This system is based on zones with vector3 coordinates, allowing greater flexibility in its implementation.
Simple and Intuitive Interface
The script features a minimalist and easy-to-understand UI, providing a clear and accessible way to view the character鈥檚 reputation. It has been designed to work independently, without relying on other systems, you just put a command and the reputations appears, after 5 seconds it goes away, it鈥檚 not static.
Main Features
Custom Reputation Management
- Reputation is managed at the character level, not the user.
- A user with multiple characters can have a different reputation for each one.
Flexible Integration
- Support for exports on the server and events on the client.
- Easy to deploy on any server.
Dynamic Effects and Reactions
- NPCs with different behaviors based on the character鈥檚 reputation:
- Fear
- Self-defense instinct
- Nervous state (they move away slowly but do not flee)
- Fear
- Police generation in designated areas
- Customization of NPC model, weapon, accuracy, and other attributes.
- Configurable notifications
- Compatible with chat or VORP.
- Automated police NPC management
- Removal after death with a configurable cooldown.
- Reputation limit settings
- Allows adjusting the maximum reputation a character can achieve.
And many more features!
Below, I leave you previews of the system in action.
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Nuevo Sistema de Reputaci贸n 
隆Hola a todos! Hoy les presento el nuevo sistema de reputaci贸n, dise帽ado para ofrecer una experiencia m谩s vers谩til y din谩mica. Este sistema se basa en zonas con coordenadas vector3, permitiendo una mayor flexibilidad en su implementaci贸n, se maneja mediante un comando que hace aparecer la reputacion y en el lapso de 5 segundos desaparece, no es una imagen estatica en la pantalla.
Interfaz Simple e Intuitiva
El script cuenta con una UI minimalista y f谩cil de entender, brindando una forma clara y accesible de visualizar la reputaci贸n del personaje. Se ha dise帽ado para funcionar de manera independiente, sin depender de otros sistemas.
Caracter铆sticas Principales
Gesti贸n de reputaci贸n personalizada
- La reputaci贸n se maneja a nivel de personaje, no de usuario.
- Un usuario con varios personajes podr谩 tener una reputaci贸n distinta en cada uno.
Integraci贸n flexible
- Soporte para exports en el servidor y eventos en el cliente.
- F谩cil de implementar en cualquier servidor.
Efectos y reacciones din谩micas
- NPCs con distintos comportamientos seg煤n la reputaci贸n del personaje:
- Miedo
- Instinto de defensa propia
- Estado nervioso (se alejan lentamente pero no huyen)
- Miedo
- Generaci贸n de polic铆as en zonas espec铆ficas
- Personalizaci贸n del modelo de NPC, arma, punter铆a y otros atributos.
- Notificaciones configurables
- Compatible con chat o VORP.
- Manejo automatizado de NPCs policiales
- Eliminaci贸n tras su muerte con un cooldown configurable.
- Configuraci贸n del l铆mite de reputaci贸n
- Permite ajustar el m谩ximo de reputaci贸n que un personaje puede alcanzar.
隆Y muchas funciones m谩s!
A continuaci贸n, les dejo vistas previas del sistema en acci贸n.
TEBEX STORE
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| Code is accessible | No |
| Subscription-based | No |
| Lines (approximately) | 600 |
| Requirements | No |
| Support | Yes |
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