Showcase
Description
Immersive ammo system which manage weapons ammo by calibers.
- Create new ammo boxes
- Configure amount of bullets per ammo box
- Configure compatible weapons per calibers
- 5 premade inventory icons
Ammo types are not supported (express, volatile…)
Links
|
|
Code is accessible |
No |
Subscription-based |
No |
Lines (approximately) |
400 |
Requirements |
VORP |
Support |
Yes |
So all you did was change the ammo name and charge ppl 12 bucks? Bro your scamming lol, Anyone can just rename the ammo and change the picture
2 Likes
Yes, I am a scammer, as evidenced by my hard open source work and discoveries that cost me days of work, all for free for the community.
Who are you to judge a developer’s work?
You can just hire a developer to do it for free, or do it yourself, you who know so much about it.
You, who know everything, should know that ammunition is shared between all weapons of the same type, it is not specific to each weapon. And to achieve this, you have to go through several steps, especially on VORP. Also the ammo boxes handles the storage of bullets.
Can your brain understand this?
Educate yourself before shouting and complain about real problems like the many people on this forum who steal other people’s code to make “prettier” scripts.
1 Like
Question. Does this change the damage of the weapons at all? After all, say for the repeaters, the Carbine Repeater, based on the Spencer, should be harder hitting than any of the other weapons due to being in 56-56 or 56-50 Spencer. Meanwhile the Lancaster and Litchfield (depending on the model of the Lancaster which the one in game is seemingly based on the 1866 Yellowboy) would either both be in .44 Henry, or the Lancaster would actually have the stronger cartridge of 44-40 Winchester Center Fire. Not to mention some later Winchesters would be in rifle cartridges.
Is it customizeable? I believe you mentioned so in the video but I didn’t really see in the video about any customization and in what ways can it be customized? Again say I wanted to make the Carbine Repeater more powerful and harder hitting.
The script doesn’t change the weapon stats, and I admit that’s an interesting idea that I hadn’t thought of. I have to look into whether it’s possible.
It’s true that I don’t show the “code” part of the script in the video, but you can customize/add ammo boxes and weapons compatible with calibers you want.