So basically i have voice chat problems that make me cant play fivem at all. When somebody talks they stutter and when they stop and start talking again i hear them before they have stopped talking. In 2 words i have delay with voice chat. If u say hello, it will stop at hel and when u start talking again i will hear lo, thats the best way i can describe it. Ive contacted local pc experts and they couldnt do anything. Ive contacted my network provider and he cant do anything as well, i dont know what to do but i want to play fivem so bad, because i own a server and i cant even play in it which makes me sad. Can i get support in any possible way?
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still no answers.
i have de same problem…
What problem? The original post didn’t describe much, can you describe it in detail, in a new topic, with the support template filled out, and ideally with steps to cause the issue you’re having?
I had the same problem so I can give a little more info, but not enough to make a repro, so I’ll just type what I found out here:
- Usually happens when there is a lot of players (above ~30 for me), and only after some time.
- The problem is that you hear players cutting out, and sometimes in a really big slow-motion(2 seconds can become about 8 seconds of sound).
- The problem is with fivem’s client-side mumble and not server-side 100% (I installed mumble client and entered the server and could hear everyone normally through the client, while they heard each other cutting and in slow-motion).
For the record, I tried to create a mumble server and make every client connect to it with MumbleSetServerAddress, which didn’t help and you could hear some people cutting after some time. - A temp fix for that is to change the cutting person’s channel and make them come back.
Hope it helped a little bit.
No, that still doesn’t help at all. You also didn’t describe if this is with native audio or the legacy XA2 pipeline, and as said, only reproduction steps can lead to a fix, not any other random arbitrary info.
Also, what you’re describing doesn’t even sound like the originally claimed issue at all where it seems as if the end of a buffer isn’t flushed or something like that.
I said it’s just info and not enough to make a proper repro, but it’s still info about the problem so it could help for someone with more info than I have.
How so?
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I don’t really know what it means, all I know is that I didn’t change anything, just entered my server and start talking, no special resources, no nothing. default.
The last line of your post implies you do have a repro, does it not?
Also, XA2 code path is known-broken, someone who had the ability to reproduce it made a PR that would’ve fixed it but led to a multitude of other issues so was reverted, guy said they would make a new PR but never did, and I can’t replicate this issue nor the issues the PR caused so I can’t fix it myself - however I’ve been told native audio is not broken in this specific way.
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