that works, thanks, so could you repair the newest version? 
Repair the newest version? The latest version is directly from the GitHub release, which seems to be working for everyone else so it doesnât seem like itâs broken?
No, thatâs not possible. Youâll have to close the menu if you want other hud elements to show.
What do you not understand from vMenu Documentation :: vMenu Documentation ?
can someone helps me with the permissions.cfg i donât get it
If you explain what the problem is then yes we can help you, otherwise we canâtâŚ
Hello,
The names, that show up in the Car-Spawner Menu⌠can i change the max. lenght of them in the source code, or is this set by R*?
If you mean vehicle names for addon vehicles, then you should set the vehicle names properly (to avoid a limit). If you do it using the .meta files then youâre doing it wrong. Using AddTextEntry shouldnât have any limits.
Not something that needs to be (or rather, canât be) changed in the source code, youâll have to fix your vehicle nameâs script.
I think he means the gameName string in the vehicles.meta that then gets hashed with AddTextEntry , that iirc has a limit of 12 chars
in the vehicles.meta it has a limit yeah, but if you use AddTextEntry it shouldnât have any limit. Iâve named my cars some pretty long names before and it worked fine⌠might be that there is some limit, but I donât think ~80 characters (or whatever the limit may be) is even remotely close to a real car name, and it wonât even fit inside the menu borders
Also some people usually donât use the vehicleMakeName or forget to add such text entry and they end putting everything as gameName 
That still doesnât make sense why itâd be cut off when using AddTextEntry thoughâŚ
What do you mean with AddTextEntry
And how do i use this?
Put it into the server.cfg?
no, youâll have to create a new script for it.
uhmm⌠doesnt help much for me^^
Thatâs required to correctly display string for custom vehicles, or any string that isnât loaded in the gxt2 dictionary.
All youâll need is a simple client script like this example:
Citizen.CreateThread(function()
AddTextEntry('MAZDA', 'Mazda')
AddTextEntry('RX7', 'RX-7 FD3S')
end)
Where MAZDA is the vehicleMakeName string and RX7 is the gameName string, both are located in the vehicle definition inside the vehicles.meta file for your custom vehicle.
Or if you have strings already hashed (eg. if you extracted a .gxt2 file to .oxt using openIV) you can use the AddTextEntryByHash native
Citizen.CreateThread(function()
AddTextEntryByHash(0xCB0DA5D3, 'Mazda')
AddTextEntryByHash(0xDF2BFEA2, 'RX-7 FD3S')
end)
@Neos7 thanks man! (20 chars)
What did i do wrong?
I have a __resource.lua and a scripts.lua file. In the scripts.lua i have the code you posted here.
AddTextEntry('rx7', 'Mazda RX7 Veilside')
But this doesnt work. In vMenu it still shows me rx7.
Check the vehicles.meta of such vehicle, be sure itâs gameName string is ârx7â as you used in the native.
Be sure such script is loaded as a client script too.
Yes, all checked⌠still doesnt work.