vMenu

Well that means that some permissions are not being set. So not sure if this is from vMenu or another resource that you tried to setup permissions for, but if it’s caused by the permissions file from vMenu then you have some errors in there.

Whooo hoooo So far so Good The car disappearing seem fixed. Thank you thank you. Also The teleport is much better. Thanks for this :smiley: May i suggest one thing. Do you think eventually you could had drunk mode?

How do you upgrade to the new version but not lose any settings or saved vehicles/peds you created?

Your saved cars ped ect are save on your computer. Same goes for all player. It saves on their computer. To upgrade Just copy and paste all files of 1.0.6 into your vMenu folder. Then add to permission.cfg whatever permission that has been added since last time you updated it.

But if I rent a server then it is saved on the server right?

No all your settings or peds and cars are saved on your computer. So the only thing on your server is the content of the vMenu folder you downloaded. So Example. If You save anything its save on your computer. If another player join your server and save ped ect… it will save their save on their computer.

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Ahhh, bollocks! Still getting this error :frowning:

Cannot define a class or member that utilizes 'dynamic' because the compiler required type 'System.Runtime.CompilerServices.DynamicAttribute' cannot be found. Are you missing a reference?

There’s a conflict with SetVehicleEnginePowerMultiplier and SetVehicleEngineTorqueMultiplier if u use them in another script … I have those in my police script for a little boost to lspd cars, don’t work anymore with vMenu enabled, work with vMenu disabled.

If the player has no permission then neither of those natives are being executed. If the user, has permission and changed have Torque enabled, then it’ll set it every frame (as required by that native). However, if you enable the power multiplier, then it only gets set to the vehicle only once when the power multiplier is enabled/disabled, when the amount changes or when the user gets into a new vehicle. Other than that it does not modify it whatsoever, so any resource that runs that native each frame, will automatically override it.

If you want to disable the multipliers, then just don’t give the permission to anyone.
If you’ve tried that and it still messes up then please PM me your configuration because you might have made a mistake in setting the permissions.

Could you possibly add a drunk feature?

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@Vespura So i saw your post in ffrfuel talking about you not having problem with engine staying off with vMenu and frfuel. You think its els related but my question is. This happen even if your a civilian. So does els could interfere even if not used at the moment? Im having issue with the engine keep getting back on after i close it with both scripts Vmenu and frfuel.

I can’t get permissions to work correctly? Any ways to fix this?

If you read my followup on that same post I did a few minutes later, you’d have seen that I already found the issue. And it’s an issue in the FiveM Client API set used by c# resources. I’ve also already pushed a temporary workaround to this issue to the development branch of my GitHub. However you’ll need to build that one yourself if you want to have that development update. I’m still working on features so you’ll have to wait until I finish those before I can push it to the production branch.

Well, I’m not sure if you can fix this but if you send me your permissions.cfg and your server.cfg file in a PM I’ll take a look at what you’ve done wrong (or if there’s a bug).

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The bug fix for addon cars and some vanilla vehicles worked for a little bit, but seems to be back when I have 30+ players.

Must be another issue then, because I’ve changed it to be exactly the same method of spawning as lambda menu uses.

Lambda Menu does not assign network Id’s to vehicles you spawn, could you that be something to do with it? (Since you’re using the same method)

My script doesn’t do that either. Besides, you don’t “assign network ID’s” to vehicles afaik, you’d only get them.

I think you’re right on that one. (As usual :stuck_out_tongue: )

Btw, if you use another script with the KeyBoardInput function it appears to change the placeholder when spawning vehicles.

For example, I have a script which asks for your roleplay name when you join the server:

And when I go to spawn vehicle by name:

That must be something caused by that other script, because my script also has different window titles and they all work fine, even using lambda menu with it works fine, which has different titles…