Visualise Radius Sizes?

Trying to work out or “see” how big a certian radius is in-game for a script that removes certain props. Im trying to find how big a “20” or “50” sized radius is?

local pos = vector3(x,y,z) -- center
local radius = 20.0
DrawMarker(25, pos, -1, 0.0, 0.0, 0, 0.0, 0.0, radius, radius, 1.0, 0, 162, 250, 80, true, true, 2, 0, 0, 0, 0)

This should render a marker for you, with the desired radius. This way you can visualize

Hmm not working, is that simply a client.lua or server.lua?

Either way im not getting anything visually, but then im not sure if it’s something that is around my player or on a fixed GPS location?

This is something I typed just in here. You have to use it in client.
When vector is not working use x,y,z directly.

Citizen.CreateThread(function()
  local radius = 20.0
  DrawMarker(1, x, y, z, 0, 0, 0, 0, 0, 0, radius, radius, 2.0, 13, 232, 255, 155, 0, 0, 2, 0, 0, 0, 0)
end)

Thanks, so im not too good with LUA/Native stuff other then changing a few values etc, i’ve put that into a client.lua and still not showing up? I’ve also set the XYZ to GPS and nothing either?

You need to call it in a loop.

Citizen.CreateThread(function()
    local radius = 20.0
    while (true) do
        DrawMarker(1, x, y, z, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, radius, radius, radius, 255, 55, 55, 200, false, false, 2, false, nil, nil, false)
        Citizen.Wait(0)
    end
end)

This worked!