Hi there, I’ve looked everywhere and I cant seem to find a solution to this. At some points whenever I add anything to my server it completely crashes everyone who connects with the same crash hash, and no specific info. It always crashes on an arbitrary cache load.
From what I can find it seems to be that the difference between the local and server cache causes some sort of client side crash. I will upload some evidence here, but please acknowledge this has happened to me when both REMOVING and ADDING scripts, MLOs and vehicles.
The only way I’ve ever been able to fix it is by reverting the git repo that contains our resources, effectively nullifying our changes. Unfortunately I have to make this post because even now, when reverting it, clearing my local cache and the servers, I am still unable to connect.
TL;DR evidence below
Crashometry
{
"crash_hash": "fivem.exe+7252AB",
"crash_hash_id": 3412107760,
"crash_hash_key": "virginia-october-hydrogen",
"crashometry_gpu_id": "1002:744c",
"crashometry_gpu_name": "AMD Radeon RX 7900 XTX",
"crashometry_hs_state": "HS_HOSTED",
"crashometry_last_server": "omitted",
"crashometry_last_server_url": "omitted",
"crashometry_last_server_ver": "master v1.0.0.16501",
"crashometry_load_game_first_launch": "true",
"crashometry_mod_package_count": "21",
"crashometry_onesync_big": "true",
"crashometry_onesync_enabled": "true",
"crashometry_onesync_population": "true"
}
Here is my crash log, I’ve decided not to include my server log as I’ve determined it contains no useful information, nothing appears out of the ordinary