Vineyard Job | Winemaking [ESX/QBCore]

Hey everyone! This is my custom ESX & QBCore resource that offers players a unique and interactive experience at the vineyard as their goal is to make wine and deliver it to the clients. With realistic and in-depth features such as animations and props.

Features
  • Animations and props used to create a unique and immersive experience

  • Custom YMAP included that has custom half-barrels with grapes used to stomp grapes down to juice

  • Barrel props placed on the side with the functionality of fermenting / aging.

  • Optimized - This script was created with having a low resource usage in mind, ensuring that the script will not bog down players’ performance.

  • Translation is available in the config file, making it easy for translating the script into another language!

  • Configurable notifications/progress bar

Requirements / Compatibility
  • ESX legacy is supported

  • QBCore is supported

  • Tested with es_extended (version 1.10.2) and qb-core (version 1.2.6)

Showcase

https://www.youtube.com/watch?v=UwJ1Vwe5tQ8

Purchase & additional details

Vineyard Job | Winemaking [Tebex]

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5 Likes

Are there any updates considering i bought it like 6 months ago?

Was gonna buy this off ModIT no more debating

Thought i seen his scripts somewhere, they are like 5 month old now aint they?

This one in particular I made a year ago now. I rewrote the whole script to clean it up and better optimize it compared to how it was before. All functionality is still the same though.

How do we update it ? is there a place where i can get the new version of it since the one i bought was made long time ago?

Yes, absolutely. I have dm’d you on how you can do this.

hello, i want to know, it’s possible to add a limit of bottle create in barrel ? because this cause a bug…

Im using limit version of esx. and when i put bottle to ferment in barrel like 25bottle… if i want to take all my bottle this say me " i can wear more" because my limit is max 20 bottle… any idea ?

Is there a version or way to set this up to be supported with MF-Inventory?

I don’t provide that sort of support but you would have complete access to the server-side to be able to make the changes necessary to get it working with any inventory.

Is there a version of the script from the store (ModIt) that doesn’t have an obfuscated server lua. I tried looking at it and its obfuscated.

Vineyard Job Update 1.1 Released!

Updates

  • Updated to support ESX Legacy
  • Now supports QBCore!
  • Some code has been reworked/optimized, but core functionality remains the same.

Notes

  • Tested with es_extended (version 1.10.2) and qb-core (version 1.2.6)…