vhs-crafting [ESX, QBCore, Qbox]

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Preview Video https://youtu.be/ckAaZ_wasQ0

Preview Images

PREVIEW IMAGES

  • Levels Enabled
    crafting_1
  • Levels Disabled
    crafting_level_2

Aim of vhs-crafting is to offer server owners a universal crafting solution that can manage all their servers crafting needs in one resource including job or gang based crafting locations with the ability to create unlimited locations and crafting recipes to suit your servers needs!

One of our most configurable scripts yet, vhs-crafting allows server owners to create advanced crafting recipes for any job, gang, prop, or location. Each crafting table can run with standalone levels and XP rates.

FEATURES:

  • Portable / item-based crafting tables

  • Create as many tables, either static or portable, to suit your servers

  • Spawn your own props for each table or use existing map props

  • Gangs, jobs, and XP rates, max level - All condition checks configurable

  • Independent levels for each table, disabled/enabled level configs for each table

  • Make as many custom locations as you want and create as many custom recipes to suit your servers needs.

  • Complete control over job or gang restrictions, blip management, change them or turn them off if you don’t need them.

  • Unlike other crafting systems based on props or objects, VHS-crafting only allows props you specifically spawn or select to become crafting tables.

  • Multiple locations and recipes for each table, configurable levels, XP rates, and max levels for each table if toggled (VHS-crafting has standalone levels; no extra purchases/DLCs).

DEPENDENCIES:

  • ox_lib

  • ESX or QBCore or Qbox

  • ox_target or qb-target

Our Store:
VoidHubScripts

Our Other Posts:

Code is accessible No
Subscription-based No
Lines (approximately) 1000+
Requirements ox_lib, ox_target or qb-target
Support Yes
3 Likes

Unbelievable Crafting System!

1 Like

this guy, unbelievable

Good morning,
I’m currently looking for a crafting system similar to yours.

But I’m really looking for a crafting table with a queuing system, and a record in the materials database.

Indeed, I would like to create crafts of 24 hours or more depending on the number of items, but if the server reboots, at the current time of all the craft tables, its reset the entire table, and its does not save items placed inside

1 Like

Very interesting idea, we’ll see what we can do in terms of queuing and persistent crafting over server restarts in next update.

unbelievable quality, well done.

1 Like