Very Simple Gun Command (/weapon pistol)

Hello, so I decided to release a really simple script of mine and its a weapon version for the /car command. And this is optional but I have made it so you don’t have to do ‘weapon_’ and you would only have to do this: example: ‘/weapon pistol’. If you need any help just let me know!

Feel free to edit this as you see fit. I will NOT be updating this with any feature requests.

Command:

/gun <weapon name> (Example: /gun pistol)

Download:
GunCommand.zip (778 Bytes)

Installation:

  1. Download the zip file using the link above.
  2. Extract the zip.
  3. Copy the GunCommand folder into your resources/ folder.
  4. Add start GunCommand to your server.cfg.
  5. (Re)Start your server, done.
3 Likes

Replying to this old topic because it popped up while I was browsing and it irked me. Please don’t take offense, I just want to pass on my opinion and advice. I hardly reply or post in these forums and I really should do so more, especially for support to those that are in need, or to those with terrific releases that they share for free. So I am probably a hypocrite, but honestly I just feel compelled to reply in this case because this stuff bugs me a fair bit.

Firstly, this is not really a modding tutorial, so it’s probably in the wrong category. Second, why is this being shared as a resource/script? Why wouldn’t it be a code block? I get that people like to share things that are “plug & play” but that leads to people that can’t code, becoming “developers” and server owners, and we’ve seen the result when that happens… So I feel stuff like this shouldn’t be a release, but just a code block to be added somewhere. Here is said code.

-- Notify Function [DO NOT TOUCH]! --
function notify(string)
	SetNotificationTextEntry("STRING")
	AddTextComponentString(string)
	DrawNotification(true, false)
end

gun = args

RegisterCommand("weapon", function(source, args, rawCommand)
	GiveWeaponToPed(PlayerPedId(), "weapon_"..args[1], 250, false, true)
	notify("~g~You have been given a ~b~"..rawCommand.."~b~.")
end)

Very basic, includes an unused variable, etc. It also means that anyone can spawn any gun and it doesn’t do any checks for validity. Here is another version that includes valid weapon checks, allows you to enter “weapon_pistol” or just “pistol”, takes an optional second argument for a custom ammo quantity, notifies the player if there are issues & allows you to set it to admins only.

function Notify(msg)
	SetNotificationTextEntry("STRING")
	AddTextComponentString(msg)
	DrawNotification(true, false)
end

local adminsOnly = false -- If true, command is only for admins

RegisterCommand("weapon", function(source, args)
	if next(args) then
		args[1] = args[1]:lower()
		local weaponName = args[1]:sub(1, 7) == "weapon_" and args[1] or "weapon_"..args[1]
		local weaponLabel = weaponName:sub(8):upper()
		if IsWeaponValid(`weaponName`) then
			local ammo = (args[2] ~= nil and tonumber(args[2]) ~= nil) and tonumber(args[2]) or 250
			GiveWeaponToPed(PlayerPedId(), `weaponName`, ammo, false, true)
			Notify(("~g~You have been given a ~b~%s"):format(weaponLabel))
		else
			Notify(("~b~%s~r~ is an invalid weapon"):format(weaponLabel))
		end
	else
		Notify("~r~Error!~s~ Usage: /weapon [weapon] [ammo]")
	end
end, adminsOnly)

Hopefully it’s useful and my feedback doesn’t offend. I just want to see a better standard for releases. Seen too many bad habits. But again, that’s just my opinion. Hope this helps some people. Peace!

P.S. I touched the notify function :stuck_out_tongue_winking_eye:

2 Likes

dpesnt work