Playing In Traffic - Vendor Script
Preview
Purchase
Documentation
docs.boii.dev/fivem-paid-resources/vendors
Screenshots
Overview
Multi-payment.
Server-synced.
And possibly the best way to swap your nan’s cat for a tin of beans.
vendors is built to cover the gaps most shop systems ignore.
Running a roleplay server and want varied pricing between cash, bank, or gold teeth? No problem.
Creating a survival economy? Forget money - it’s all about trading bullets for bleach or bottles for BOOMSTICKS!
It’s a flexible and stupidly simple to configure resource designed to suit whatever strange economy you’ve come up with.
Buy a new watch with slices of cheese.
Trade a bottle of gasoline for twelve sausages.
Or, if you’re truly boring, just buy things with plain old cash…
Every item can have multiple price types, with support for cash, bank, items (with or without metadata), or a mix.
It’s not just for survival — serious RP servers can still benefit with bank-only boutiques, black-market meat swaps, or honest corner stores that take anything they can get.
We even threw in a clean frontend UI using BDUK to show you how it could look — but you’re welcome to replace with your own.
Stock vending machines with sandwiches.
Create your own post apocalyptic trading hell.
Let players trade beer for bullets, cats for beans, or snacks for sidearms.
Whatever your vendor needs are - this script can handle them.
P.S. Don’t actually sell your nan’s cat. (Unless you name it “Inflation.”)
Features
- Multi-Payment Support - Define multiple payment types per item - money, items, metadata-aware trades, or any combination.
- Per-Item Pricing - Set unique pricing per item, per payment method. Charge more for card, less for bread — up to you.
- Stock System (Optional) - Limit how many of each item a vendor can sell. Stock refreshes automatically on your schedule.
- Category-Based UI - Items are displayed in clean, paginated categories using BDUK - easily extend or replace the interface.
- Fully Server-Synced - Vendors are spawned, managed, and updated entirely server-side. No rogue client-side shops.
- Flexible Placement - Spawn vendors via coordinates, entities, or dynamically - great for random traders or base zones.
- Target Integration (Optional) - Automatically detects supported target systems. If it’s installed, it’s used — no extra config needed.
- Simple Configuration - Lightweight config files with clearly structured item and vendor definitions. No database required.
- Zero Economy Dependencies - Doesn’t care what money system you use.
Dependencies
Optional
If no target system is installed the script will fall back to BDUK’s DUI system
Support
For bugs, questions, or debates about why maybe selling guns for beans isn’t a good idea:
Join the support Discord: https://discord.gg/MUckUyS5Kq
We can’t guarantee instant replies — but we care, and we’ll do our best.
Links
Code is accessible | Yes |
Subscription-based | No |
Lines (approximately) | 900? Give or take |
Requirements | bdtk / bduk / a supported framework / optional qb-target or ox_target |
Support | Yes |