Well, i still got it, in the readme / config file…
all fine thx
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Big Update v2.0.0
- Completely reworked the entire script.
- Removed all C# code and replaced it with Lua for ease of use.
- Added some encryption to the script. (~125 out of ~800 lines)
- Onesync only. No more non-Onesync compatibility.
- Now relying on entity state bags.
- Way better performance.
- TransportCreator rebuild in Luas version of OOP.
- Transport data remained the same.
- Can now be used anytime as long as permission is given to the commands. No need to start it in DEBUG mode anymore.
- Fixed several problems with the old version.
- Most notably: Ramp attaching/detaching synced properly. No more "under the floor spawns" etc.
Hotfix v2.0.1
- Added Onesync as a dependency in the fxmanifest.
- Fixed being able to detach vehicles from the transport when inside the transport.
Hotfix v2.0.2
- Fixed display of the box when creating a new transport.
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Update v2.1.0
- Added ability to open close doors if the vehicle has a “built-in ramp”.
- Fixed error with attach/detach events.
Hotfix v2.1.1
- Fixed being able to rotate the ramp when creating a new transport.
- Fixed version checker.
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facts