VehicleTransport - Easy attach and detach Vehicles!

Well, i still got it, in the readme / config file…
all fine :slight_smile: thx

1 Like

Big Update v2.0.0

  • Completely reworked the entire script.
    • Removed all C# code and replaced it with Lua for ease of use.
    • Added some encryption to the script. (~125 out of ~800 lines)
  • Onesync only. No more non-Onesync compatibility.
    • Now relying on entity state bags.
  • Way better performance.
  • TransportCreator rebuild in Luas version of OOP.
    • Transport data remained the same.
    • Can now be used anytime as long as permission is given to the commands. No need to start it in DEBUG mode anymore.
  • Fixed several problems with the old version.
    • Most notably: Ramp attaching/detaching synced properly. No more "under the floor spawns" etc.

Hotfix v2.0.1

  • Added Onesync as a dependency in the fxmanifest.
  • Fixed being able to detach vehicles from the transport when inside the transport.

Hotfix v2.0.2

  • Fixed display of the box when creating a new transport.
5 Likes

Update v2.1.0

  • Added ability to open close doors if the vehicle has a “built-in ramp”.
  • Fixed error with attach/detach events.

Hotfix v2.1.1

  • Fixed being able to rotate the ramp when creating a new transport.
  • Fixed version checker.
1 Like

facts