Vehicle Blip dissapears after so far away from it

Hello I am making a gps tracking script and it all works fine but when you get a distance away the blip goes away, I have found this topic Blip disappears after you reach a certain distance which says you need to attach it to a ped but that will defeat the purpose I am trying to use it for. Was there a workaround for this?

If you are using Onesync, the vehicle will be out of the player scope once you are ~300m away from it, meaning it doesn’t exist anymore for the client. I believe you could ask the server the vehicle coordinates (the server keeps track of every entity when using Onesync), send them to the client and create a blip on those coordinates.