IF USE SPRINGVALENOR30 
Escrow 24.99 EUR 17.49 EUR
Open Source 49.99 EUR 34.99 EUR
Introduction
Valenor Scene System is a node-based world interaction and scene builder for RedM. It combines props, 3D text, ambient sounds, key prompts, dialogue flows, actions, and optional v-editor compositions in one connected runtime.
What It Offers
Node-Based Scene Logic
Build scenes visually by linking prompts, dialogues, sounds, actions, texts, and props through a node graph.
Prop Placement & Runtime Spawn
Place props with saved coordinates / heading and spawn them directly into the world at runtime.
World Text Support
Add scene-based text elements and trigger them through node connections.
Ambient Sound Chains
Create ambient sound nodes, attach them to props, and chain them through scene logic.
Dialogue Runtime
Use NPC dialogue groups and dialogue lines with animated UI flow, runtime choices, and connected outcomes.
Key Prompt Interactions
Trigger text, dialogue, actions, ambient nodes, or editor scenes through in-world key prompts.
Optional v-editor Integration
Launch saved v-editor compositions directly from the scene graph when the dependency is installed.
Runtime Actions
Trigger reward / action nodes such as item, weapon, job, notify, and key-based interactions through the same graph flow.
Scene Save / Import / Live Update
Save scenes to database, import by scene code, and push live scene updates without rebuilding the whole system manually.
Full Runtime Bootstrap
All saved scenes can be loaded into world runtime automatically when the resource starts.
Permission Control
Editor access supports job, group, and identifier-based permission rules for both VORP and RSG setups.
Framework Support
Built to support both VORP and RSG through bridge layers instead of duplicating the whole resource.
| Code is accessible | Yes |
| Subscription-based | No |
| Lines (approximately) | 1500+ |
| Requirements | gizmo_object & xsound |
| Support | Yes |

