Multilingual
An automatic language loading system
Allows you to define multiple languages without converting and dealing with RAGE formats.
Features
- Allows resources to support multiple languages
- Uses native text entries
- Automatically loads correct language based on game language
- Easy to maintain (spreadsheet format)
Download and instructions
Note
This is a utility resource and does nothing by itself, other resources utilize its features.
6 Likes
Hello.
I’m curious what exactly this script does.
My server is currently english, but i was thinking about changing it to german. Would this script allow me to run the server in german and in english at the same time? (or at least certain scripts?).
How does the script decide which language to use?
The resource handles loading different sets of text labels based on the language setting of the game.
It only works client-side and since it uses native text labels, it doesn’t work with arbitrary text.
An example use can be found here: fivem-prospecting/lang.json at master · glitchdetector/fivem-prospecting · GitHub
The set of text entries is chosen based on the game language, and no extra logic is needed for the prospecting resource to display the correct language (Multilingual handles all of it)
All in all, it replicates the way GTA does this (base game, DLCs etc) in a way that can be loaded by resources
1 Like
Thank you for your reply.