Usable Handcuff Item for AK47 Crime script and Ox_inventory

Usable Handcuff Item

This script integrates ox_inventory and AK47 Crime to allow the use of handcuffs as a usable item. When a player uses handcuffs, the handcuff item is correctly removed from the inventory, and the script triggers the appropriate server event for handcuffing. Debugging messages are included but commented out to prevent console spam.

also note this only hardcuffs people but does not soft cuff

download here: GitHub - killer506/Useable-Handcuff-Item: This is a script for Ox_inventory and ak47 Crime script to be able to use Handcuffs to hardcuff someone

required scripts to make it work
ox_inventory: GitHub - overextended/ox_inventory: Slot-based inventory with metadata.
MenanAK47 Crime script: https://menanak47.tebex.io/package/5089774

Changelogs: added functions to allow uncuffing and receiving handcuffs back when you go to uncuff someone. Updated 2024/09/17

3 Likes

New Update Released for having the function to get handcuffs back when you uncuff someone by command or by ox_target, do let me know if anyone has any issues :slight_smile:

Possible to make it just standalone item that hasnt the crimescript (link doesnt work) as dependency?

i noticed that its down at the moment he may be doing repairs but yes i could giver a try and make a standalone one :slight_smile:

can u make it with ox_target? and that the player thats cuffed get the cuff animation and when he is cuffed that i can uncuff him with the ox_target?