Everything works fine except for NOS?
Installing is no Problem, but cannot use is. The HUD is also not showing the NOS Icon.
No errors in Log - any hints?
Edit: Seems that qb-tunerchip need to be enabled!
Works now
Everything works fine except for NOS?
Installing is no Problem, but cannot use is. The HUD is also not showing the NOS Icon.
No errors in Log - any hints?
Edit: Seems that qb-tunerchip need to be enabled!
Works now
Hey I bought your mechanic script and it works fairly well tbh. I like being able to have customization etc I do have one issue though that I can’t get figured out. So whenever I install a engine (of any type), turbo or transmission. I get in the car and it won’t start up. I have to use the /admin command or /txadmin to repair the car for it to work. I do check damage on it everything is at 100%. I damaged the engine and body etc to repair it and see if that would work (As a workaround). But alas it did not it repaired the damage but the car still fails to start. Like it just sits there as if it’s been damaged to the point that it can’t start.
There aren’t any LUA errors or anything. It’s really weird that only the /admin repair fixes it… Unless there is something I’m missing. Any help would be appreciated! Hopefully it’s just something basic I’ve missed lol.
That is a very weird one I’ve not encountered, there’s nothing…that I know of…that affects any of the health levels.
The only thing that comes to mind is the engine turning off commands, purely to be realistic
SetVehicleEngineOn()
You’re good So we did find a workaround. Had to use the /engine command about 4 times and then it finally worked. It’s just odd that there are no errors that I could find. But I appreciate you! I’m just glad we have a non admin work around for it. lol
Very weird. I’ll look into if there’s anything I can do on my end for the next update
Okay, i have another Problem
Xenox could not be installed, no notification an no errors.
Maybe i missing some Script again for that?
When i am IN the Vehicle, it says i must stay outside. Outside nothing happens
There is a known issue with a couple that is being fixed in the upcoming update. Its to do with vehicle ownership I believe
If I’m right try this:
In xenon.lua delete line 26
if Config.isVehicleOwned then
and what was line 64, delete
end
That was the Problem, thanks
hey bud i bought your mechanic job but use MojiaGarages what do I have to change to use this?
I’ve never used that, but garages wise…there’s an update coming tomorrow for this script that requires a callback from qb-garages to determine if the vehicle is owned. That should be the only requirement garage wise. If your garage has a callback for that then just swap out those
I found the call back in the garage but don’t know what to swap it with?
When the update is out, you’ll need to replace it in that. But for now it should work without the callback
Ok I will just wait for the update its giving me a can’t load error in the console when I updated to that garage, it worked before. I change the manifest to reflect the garage but still didn’t work for me
UPDATE v1.5:
we upgraded to 1.5 ive added a job, location, till for new location and it wont let us put the parts on a vehicle but it lets us use the mechanic tools and toolbox fine any idea how to fix this?
hmm. There could be a config setting wrong somewhere, I’ll dm you
also can we find another way to make the locations work i dont want the green polybox to show up all the time
(fixed this)
The console sometimes it’s going way to high mate, any idea?
That fix is coming in an update very soon
My first attempt at polyzone (as I never needed to touch it before) was apparently stupidly laggy lol
Making sure it all works then I’ll put it out as a new version
UPDATE v1.6: