How did I come up with the Idea?
Once upon a time, in the growing metropolis of Horizon, lived a talented artist named Shoe. He stumbled upon a upset comment from a CFX forum poster, asking for free colorful weed plant props. Shoe, with little knowledge about marijuana thought he would save the day and dove into research. Immersed in studying strains and details, he envisioned vibrant creations. Using his torrented Microsoft paint and an array of colors, Shoe meticulously recreated the intricate patterns and hues. Each stroke seemed to carry a touch of magic. When he finished, he marveled at his lifelike props. The FiveM Community were astounded and implemented his art, breathing life into the virtual world. Players were captivated, and Shoe’s talent soared. His colorful props became highly sought after, propelling his art career to new heights. Though he never understood the source of his extraordinary talent, Shoe continued to create breathtaking art. His colorful props reminded him of the magic found when passion and curiosity intertwine.
Cheer up mate, This ones for you!
Might add more in the future
Using RPemotes ??
here’s the code, just add them to the prop emotes section of AnimationListCustom .Lua;
["potplant4"] = {
"anim@heists@box_carry@",
"idle",
"Pot Plant (Small 2)",
AnimationOptions = {
Prop = "shoe_shuffler_prop_weed_lrg_haze_01b", -- CHANGE PROP NAME
PropBone = 60309,
PropPlacement = {
0.138,
-0.05,
0.23,
-50.0,
290.0,
0.0
},
EmoteLoop = true,
EmoteMoving = true
}
},
["potplant5"] = {
"anim@heists@box_carry@",
"idle",
"Pot Plant (Medium 2)",
AnimationOptions = {
Prop = "shoe_shuffler_prop_weed_lrg_haze_01b", -- CHANGE PROP NAME
PropBone = 60309,
PropPlacement = {
0.138,
-0.05,
0.23,
-50.0,
290.0,
0.0
},
EmoteLoop = true,
EmoteMoving = true
}
},
["potplant6"] = {
"anim@heists@box_carry@",
"idle",
"Pot Plant (Large 2)",
AnimationOptions = {
Prop = "shoe_shuffler_prop_weed_lrg_haze_01b", -- CHANGE PROP NAME
PropBone = 60309,
PropPlacement = {
0.138,
-0.05,
0.23,
-50.0,
290.0,
0.0
},
EmoteLoop = true,
EmoteMoving = true
}
},