So I’ve got a local server without a framework with some very basic scripts (these were coded for me, I’m not the original coder)/resources, but as far as I can tell (and find) none of them are responsible for altering the player’s HP.
My main issue is that I can’t set the player’s health to a different value than the default 200 HP. I’m not a developer nor do I know my way around the FiveM code, but I’ve used LLMs successfully to code a few basic things.
However, no matter how I describe my problem, no matter the suggestions the LLMs give, I can’t make the players spawn with more than 200 HP.
To make things even stranger, there is some sort of “hp regeneration” going on somewhere which causes the HP to slowly increase. And on top of it all, when the regen hits its “max” value, the HP stops at 550 even when the actual max is set at 1000 for example.
I’ve tried pretty much everything the LLMs suggested I do and I’m not able to solve the issue where I can set the starting HP of the player to more than the default 200.
Is there anyone out there that would be willing to help me out with this problem?