ylean_turfwars [
RESOURCE IS OPEN SOURCE
]
Hey, I created Turf Wars resource. This is remaster of my previous gang wars script [QBCore] Gang Wars / Turfs Takeover
Showcase
Features
- Clean, fast and responsive NUI.
- You can configure as many turfs as you need.
- You can uniquely configure each turf (you can even choose the Ped model that will be located in it),
- The ability to enable and fully configure monetary and item rewards for gang members for capturing a specific turf.
- The option to make money laundering more challenging in a captured turf by enabling a fully configurable minigame.
- Each gang has its own assigned color for the occupied territory.
- You can enable the money laundering option for selected turfs and set the percentage of cash that players will receive after laundering money.
- You can configure on which days, at what time, and for how long the wars for territories will last.
- Item icons are imported directly from the qb-inventory folder, so you don’t have to worry about setting up your custom icons.
- The script is very well optimized
Example Config:
Click here to see example config
Ylean = {}
Ylean.WarDates = {
{day = "Monday", hour = 12, duration = 1},
{day = "Tuesday", hour = 10, duration = 15},
{day = "Wednesday", hour = 0, duration = 10}, -- hour 0 = midnight
{day = "Thursday", hour = 0, duration = 15},
{day = "Friday", hour = 12, duration = 10},
{day = "Saturday", hour = 12, duration = 10},
{day = "Sunday", hour = 12, duration = 10}
}
Ylean.Gangs = {
{gang = "cartel", color = 0xa0e31180},
{gang = "vagos", color = 0x0080BF80},
{gang = "families", color = 0x9FDF809F},
{gang = "lostmc", color = 0x600EB480},
{gang = "triads", color = 0x84ff0080}
}
Ylean.TurfConfig = {
main_blip = {
type = 310,
color = 1
},
radius_blip = {
width = 100.0,
color = 0xFFFFFFFF
},
capturing_blip = { -- blinking one while capturing
scale = 2.3,
type = 3
},
capturing_time = 15000,
capturing_cooldown = 30, --in seconds
laundering_settings = {
blackmoney_item_name = "markedbills",
minigame_turn_on = true, --if turned off then no minigame is required to launder money
CustomSettings = {
settings = {
handleEnd = true; --Send a result message if true and callback when message closed or callback immediately without showing the message
speed = 10; --pixels / second
scoreWin = 500; --Score to win
scoreLose = -150; --Lose if this score is reached
maxTime = 60000; --sec
maxMistake = 5; --How many missed keys can there be before losing
speedIncrement = 1; --How much should the speed increase when a key hit was successful
},
keys = {"a", "w", "d", "s", "g"}; --You can hash this out if you want to use default keys in the java side.
}
}
}
Ylean.Turfs = {
{
id = 1,
name = "Turf 1",
turf_peds = {
dealer_model = "s_m_y_dealer_01",
dealer_ped = nil, -- DONT TOUCH!!
soldier_model = "csb_mweather",
milcrate_model = "gr_prop_gr_crates_sam_01a"
},
coords = vector4(324.78, -1841.6, 26.3, 49.75),
radius = 20.0,
capture_rewards = {
money = {
turn_on = true,
type = "cash",
amount = {
random = {
turn_on = true,
min_amount = 10,
max_amount = 10000,
},
constant_amount = 5000 -- if random is turned off
}
},
items = {
turn_on = true,
random = {
turn_on = true,
min_amount = 1,
max_amount = 2 --do not set a higher amount than the amount of items in the variable items below (but if you do, the script is gonna assign max amount as the amount of items added to the variable below)
},
items = {
{item = "weapon_pistol", amount = 5, randomize_amount = true}, -- if randomize_amount == true, then the player will receive, for example, from 1 to 5 of weapon_pistol
{item = "weapon_heavysniper", amount = 2, randomize_amount = false}
}
}
},
buying_items = {
{item = "weapon_assaultrifle", label = "Assaultrifle", price = 100500},
{item = "weapon_pistol", label = "Pistol", price = 20000},
{item = "weapon_knife", label = "Knife", price = 1200},
{item = "weapon_appistol", label = "AP Pistol", price = 10000}
},
selling_items = {
{item = "phone", label = "Phone", price = 100},
{item = "weapon_assaultrifle", label = "Assaultrifle", price = 100500},
{item = "weapon_pistol", label = "Pistol", price = 100300},
{item = "weapon_knife", label = "Knife", price = 120000}
},
money_laundering = {
active = true, -- if set to false players wont be able to launder money in this turf
percent = 0.8 -- 0.8 means player receive 80% in cash
}
}
}
RESMON [0.01-0.03 ms]
Documentations for both frameworks with example config included:
Tebex [ESX] - 20 € + Taxes - https://ylean.tebex.io/package/5922713
Tebex [QBC] - 20 € + Taxes - https://ylean.tebex.io/package/5922718
Check out my other resources:
[STANDALONE] Heal on Kill
GeoMining - Earn by walking! [QBC & ESX]
Advanced AI EMS [QBCore & ESX]
[QBCore] Advanced Bitcoin System with ASIC Miners
[ESX] Betting on Hobo Fights
[QBCore] Bet on Hobo Fights
[ESX & QBCore]Advanced Loan System with Credit Score
[ESX & QBCore] MANAGE YOUR SERVER FROM DISCORD
[ESX & QBCore] ylean_delvehs - an advanced car removal resource
[ESX] ylean_noflyzones
Code is accessible | Yes |
Subscription-based | No |
Lines (approximately) | ~1850 |
Requirements | targeting resource |
Support | Yes |