I’m trying to freeze the game camera using the native TogglePausedRenderphases(false) (Also previously named _ENABLE_GAMEPLAY_CAM / _SET_FROZEN_RENDERING_DISABLED). The problem is that when I exit the game with alt + tab and return to it, the game rendering is no longer paused and the camera is no longer frozen. This only happens when the game is in full screen.
I would be very grateful for any help or advice!