Troubles with detecting game AI/EVENTS such as EVENT_CRIME_CONFIRMED

Using rdr3_discoveries/AI/EVENTS at master · femga/rdr3_discoveries · GitHub as a guide for data structure, I’m able to capture EVENT_CRIME_CONFIRMED but the only crime type hash ever returned is CRIME_ASSAULT. As well, the witness returned is only the ped murdered/injured. I have verified through many methods of murder that nothing else is ever thrown. Printing GetEventAtIndex(0, index)
verbose, I can neither find the other crime events such as EVENT_CRIME_REPORTED, EVENT_CRIME_WITNESSED, or EVENT_POTENTIAL_CRIME.

The code in question I am using to grab the above event (using DataView for buffer structure):

Citizen.CreateThread(function()
	while true do
		Citizen.Wait(10)

		local size = GetNumberOfEvents(0)   -- get number of events for EVENT GROUP 0 (SCRIPT_EVENT_QUEUE_AI). Check table below.
		if size > 0 then
			for i = 0, size - 1 do
				local eventAtIndex = GetEventAtIndex(0, i)

				if eventAtIndex == 1924269094 then   -- if eventAtIndex == GetHashKey("EVENT_CRIME_CONFIRMED")

					local eventDataSize = 3 

					local eventDataStruct = DataView.ArrayBuffer(24) -- buffer must be 8*eventDataSize or bigger
					eventDataStruct:SetInt32(0 ,0)		 	-- 8*0 offset for 0 element of eventData
					eventDataStruct:SetInt32(8 ,0)    	  	-- 8*1 offset for 1 element of eventData
					eventDataStruct:SetInt32(16 ,0)			-- 8*2 offset for 2 element of eventData

					local is_data_exists = Citizen.InvokeNative(0x57EC5FA4D4D6AFCA,0,i,eventDataStruct:Buffer(),eventDataSize)	-- GET_EVENT_DATA

					if is_data_exists then
							print("0:  crime type hash "..eventDataStruct:GetInt32(0))
							print("1: criminal ped id "..eventDataStruct:GetInt32(8))
							print("2: witness: "..eventDataStruct:GetInt32(16))
					end
				end
			end
		end

	end
end)

Has anyone else experimented with this?