Trouble Adding Cars into a server (Could not find resource)

Hello, I have been trying to add a custom add-on car by making it fiveM ready but continue to receive the message in My TxAdmin Server Console as follows.

[ c-resources-core] Resource loading for rmodlp770 failed:
[ c-resources-core] Could not open resource metadata file - no such file.

I have ensure rmodlp770 written in my server config.

support

here is how I have it setup in the folder.

this is how I have the __resource.lua written.

resource_manifest_version ‘77731fab-63ca-442c-a67b-abc70f28dfa5’

files {

'vehicles.meta',

'carvariations.meta',

'carcols.meta',

'handling.meta',

}

data_file ‘HANDLING_FILE’ ‘handling.meta’

data_file ‘VEHICLE_METADATA_FILE’ ‘vehicles.meta’

data_file ‘CARCOLS_FILE’ ‘carcols.meta’

data_file ‘VEHICLE_VARIATION_FILE’ ‘carvariations.meta’

Does anyone know what could be the cause of this issue and how to resolve. Thanks

1 Like

Have been seeing quite a few people have issues with this, so I’ll give you a tutorial and a template you can use, give me roughly 10 mins.

I have provided below a template that you can work with.

You will need to pay close attention to the files “Data ReadMe”, “Place the YFT & YTDs in Stream”, “ReadMe”. and “Vehicle Names ReadMe”.

Download your vehicle and open the folder. For the sake of my example, we are going to use this vehicle here: 2005 Mercedes-Benz SLR McLaren [Add-On | Template | Extras] - GTA5-Mods.com

Open the folder and you will usually be met with “2005 Mercedes-Benz SLR McLaren”. Open the next folder called “mbslr”.

Open the rpf file in OpenIV.

From here, open the data folder inside the template I have provided and make a new folder called “mbslr”, now copy all of the data files into this folder.

Now open the x64 folder in OpenIV, open vehicles.rpf and copy the vehicle files to the “stream” folder of my template. They do not need to be in any folder other than the stream folder.

Some vehicles will have a vehicle mods folder also, copy them to the stream folder too.

Now we are done with the OpenIV part and can close that.

We now need to open the fxmanifest; here you will see the following:

fx_version ‘bodacious’
game ‘gta5’

–CAR NAME HERE
files {
‘data/CAR NAME HERE/vehicles.meta’,
‘data/CAR NAME HERE/carvariations.meta’,
‘data/CAR NAME HERE/carcols.meta’,
‘data/CAR NAME HERE/handling.meta’,
‘data/CAR NAME HERE/vehiclelayouts.meta’,
}

data_file ‘HANDLING_FILE’ ‘data/CAR NAME HERE/handling.meta’
data_file ‘VEHICLE_METADATA_FILE’ ‘data/CAR NAME HERE/vehicles.meta’
data_file ‘CARCOLS_FILE’ ‘data/CAR NAME HERE/carcols.meta’
data_file ‘VEHICLE_VARIATION_FILE’ ‘data/CAR NAME HERE/carvariations.meta’
data_file ‘VEHICLE_LAYOUTS_FILE’ ‘data/CAR NAME HERE/vehiclelayouts.meta’

This should be pretty self explanatory. The vehicle’s name is “mbslr”, therefore your fxmanifest would look like this:

fx_version ‘bodacious’
game ‘gta5’

–CAR NAME HERE
files {
‘data/mbslr/vehicles.meta’,
‘data/mbslr/carvariations.meta’,
‘data/mbslr/carcols.meta’,
‘data/mbslr/handling.meta’,
‘data/mbslr/vehiclelayouts.meta’,
}

data_file ‘HANDLING_FILE’ ‘data/mbslr/handling.meta’
data_file ‘VEHICLE_METADATA_FILE’ ‘data/mbslr/vehicles.meta’
data_file ‘CARCOLS_FILE’ ‘data/mbslr/carcols.meta’
data_file ‘VEHICLE_VARIATION_FILE’ ‘data/mbslr/carvariations.meta’
data_file ‘VEHICLE_LAYOUTS_FILE’ ‘data/mbslr/vehiclelayouts.meta’

–CAR NAME HERE
files {
‘data/mbslr/vehicles.meta’,
‘data/mbslr/carvariations.meta’,
‘data/mbslr/carcols.meta’,
‘data/mbslr/handling.meta’,
‘data/mbslr/vehiclelayouts.meta’,
}

Awesome! But we’re not done yet!

Open the file I have provided called veh_names and find the correct category of vehicle. Cars, Motorcycles, etc. In this case, it’s a Car.

Copy:

AddTextEntry(“SPAWN NAME”, “NAME AND DESCRIPTION OF VEHICLE”)

and change it to

AddTextEntry(“mbslr”, " Mercedes-Benz SLR")

This will show the name of the vehicle in game :sunglasses:

We’re still not quite done yet! If you have vMenu, you need to open vMenu folder, go to config, then open addons. It’s a JSON File.

You should see the following:

“vehicles”: [

in here, add

“mbslr”

if you add more vehicles, you need to add a comma after the previous vehicle, so

“mbslr”,
“a71g5”,
“hondas2000”,
“wrx2010”

if for some reason that doesn’t work, you need to open the vehicles.meta folder and look for

gameName. In this case, it is “mbslr”.

Rinse and repeat all of this with all of your vehicles.

Vehicle packs aren’t all too different. Make a folder, call it whatever, example 2F2F-Pack1.

Stream folder, all of the vehicle files.

outside of stream folder, fxmanifest, carvariations, content, dlctext, handling, etc etc.

I apologize that is lengthy, but I really do hope it helps you! PLEASE read everything as I’ve put a lot of effort into this and do not feel like repeating myself.

Vehicle Pack.zip (2.9 KB)

__resource.lua becomes fxmanifest.

The zip file I provided does not contain any vehicles.

thank you for the response I will try it out and see if it works

1 Like

I downloaded the Zip Files and followed the instructions you mentioned.

Folder 1

The Data Folder Setup
data folder(a)
data folder(b)

Stream Folder Setup

FxManifest Setup

vechile names setup

vehiclenames

and Config File

I think I did this all correct and I still am receiving this message

[ citizen-server-impl] Couldn’t find resource rmodlp770.
[ citizen-server-impl] Couldn’t find resource mbslr.

Is this an issue with my FileZilla or how I have things set up.

Thanks

1 Like

I think you can’t have spaces,so it has to be ensure VehiclePack :thinking: Also… It appears that it can’t find the vehicles because you’ve put them in Epic Games > MODS. The vehicles need to be in your FiveM server resources folder

1 Like

Everything looks correct, except that it has to be oneword, OneWord, or ONEWORD. it can’t be “One Word”. So it has to be VehiclePack.

Wherever your FiveM server folder is, you need to put your VehiclePack in, and you won’t need to ensure the vehicles seperately, only the VehiclePack.

Yup that was the issue now everything is working. Thank you for all the help :slight_smile:

3 Likes

Phew! Glad to hear and absolutely no problem! Any other vehicles you add to the server, you can just add to the VehiclePack folder.

If it’s a pack of vehicles, it’s similar except that the pack will have the handling, carcols and everything, for everything single vehicle, inside the one file, so like, instead of 12 handling files there’s just the one.

I see a lot of people asking for a “FiveM version” of a vehicle but, really all you need to do is what I’ve taught you, extracting the vehicle from the RPF folders etc lol.

Good luck anyways man, glad I could help!

3 Likes

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