Trains + Train Heist

2024-11-21 17-43-24_4

Preview
Tebex Trains
Tebex Heist
Support

:steam_locomotive: Base Train Script for FiveM – Bring Railroads to Life

  • Add a dynamic train system to your FiveM server, keeping your players engaged and creating new gameplay opportunities.

:star2: Features:

  • :round_pushpin: Train Locations: Players can see where trains are in real time.
  • :wrench: Customizable Train Count: Decide how many trains are on your server.
  • :steam_locomotive: Expanding Train Modules: Future updates will introduce new modules, such as the
    Train Heist, and other exciting features that expand the functionality and experience of trains in your server.
Resource Monitor
Server

2024-11-21 17-43-24_4

Client

2024-11-21 17-43-24_4

:rotating_light: Train Heist – Action-Packed Train Robbery for FiveM

  • Take your server to the next level with an adrenaline-fueled train heist! Players band together to raid a moving train, facing intense challenges and high stakes for rewards.

:star2: Features:

  • Dynamic Heist Zone: The area outside the city is a designated heist zone, offering players a large and immersive battleground.

  • Break into the Moving Container: Players must hack and drill into a secured container as it travels with the train.

  • Required Tools: Players must have a hacking tool and a drill to begin the heist. These items can be changed in the config file to suit your server’s preferences.

  • Challenging Mini-Games: Hacking and drilling tasks keep players on their toes.

  • NPC Resistance: Guards along the track, motorcycle units, and helicopters will relentlessly attack players during the heist.

  • More Action, More Rewards: The more NPCs players eliminate, the greater their loot after accessing the container.

  • Loot Penalty: If the train reaches the city during the heist, there will be a loot penalty, encouraging players to finish the heist before the train enters the city.

  • Heist Status Indicators:

    • Green Light: When the container doors are closed and a green light is on, the heist is ready to be performed.
    • Red Light: A red light on the container’s side indicates an ongoing heist.
  • Buyer Interaction: After looting the train, the buyer’s location becomes visible to the player who picks up the last loot.

  • Customizable Settings: Configure difficulty, cooldowns, required tools, NPC behavior, and loot scaling to fit your server’s gameplay style.

Why buy the Train Heist?
This script introduces high-stakes action, teamwork, and strategy to your server, making every heist a thrilling and rewarding experience. Perfect for players who love intense combat and risk-reward gameplay!

Hacking Game Options

  • Use laptop
  • Use bl_ui
  • Configure yourself to work with any other minigames

:gear: Compatibility:

All scripts are designed to work seamlessly with the following frameworks:

  • ox_lib
  • ox_inventory
  • ox_target
  • qbcore
  • qb-inventory
  • qb-target

:boom: Buyers’ Options:

  • Subscribe: Gain access to both previous and upcoming scripts with a subscription plan, ensuring your server always has access to the latest content.
  • Buy Separately: Prefer a one-time purchase? You can buy the script individually without a subscription.
Code is accessible Partly
Subscription-based Yes & No
Lines (approximately) +3000
Dependencies (ox or qb)
Support Discord

Most of my scripts are escrowed. However, any code related to frameworks is always NON-ESCROWED. This ensures you can modify these scripts to work with other frameworks if needed.

Other products
casinoMachineshackingLaptopmetro

1 Like

your video is private !

Thanks, it’s now public :joy:

thats kreizi

Please include the template exactly as it is provided in the Release Rules, do not add or remove any lines.

Thank you!
:mascot:

1 Like

Do the trains have any desync issues with 100-+ players?

Every train script I’ve bought, desyncs and does weird things and artifacts itself.

I’m using the metro script as an example because it works the same way. It’s been running for a few weeks now on our server with an average of about 90 players.

I’ve managed to fix the biggest desync issues. There have been a few reports with the metro script where the metro can suddenly run really fast and this usually happens after an owner migration. But this should fix that problem fix(net/five): correct train track node on ownership change by Ehbw · Pull Request #2911 · citizenfx/fivem · GitHub

Also regarding metro/train duplication and artifacts, I have noticed that they usually happen when the metro/train breaks down and this cannot happen in my scripts, they are unbreakable. Another thing that causes this is when the client owning the metro/train is not in onesync range with the player who also sees the train, this is not a problem in my scripts either.

1 Like

Hello, is it possible to disable heist? If I just want to run your train and metro scripts?

Yup, you can buy just Train script without heist.

1 Like