The Original Moonshine Script
This script takes a lot in consideration and is very complex, but I will explain it all.
Take your time to read it all and understand it. If you have any questions feel free to ask.
I am also available to improve the script.
Youtube:
Tebex:
https://blaster2hub.tebex.io/package/6162798
Detailed description:
Objects:
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All stills are saved on the database and will be loaded onserver restart.
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The objects placed can be managed in the server database.
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You can allow evryone or certain jobs to collect the objects, like cops.
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The bucket can only be placed nearby a still and will be gone if the still explodes.
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There are multiple configurations that allow you to block the placement of the still:
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Allow/disallow the placement of the still in interiors;
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Allow/disallow the placement of the still in roads;
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Allow/disallow the placement of the still in water;
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Allow/disallow the placement of the still in blacklisted squared zones, not circles;
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Allow/disallow the placement of the still in the proximity of other stills;
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Allow/disallow the placement of the still based on the location temperature;
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Enable/disable glowing effect;
Object Degradation:
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The objects have degradation and will be gone if notmantained.
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The objects can be repaired with the right materials.
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The objects can be destroyed if the temperature control is terrible bad.
Smoke:
- The smoke from the still can be seen from far away for all players.
Explosion:
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The explosion from the still can be seen and listened forall players.
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If it explodes you can repair it or collect some items(configurable).
Recipes:
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You can have as many recipes as you want.
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You can decide if that ingredient requires animation or not.
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You can choose the animation and the object used for each ingredient of each recipe.
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Each ingredient has it’s own ideal amount for each recipe.
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Every configuration is beverage related meaning each recipes have unique beahvior.
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If you have more than 4 recipes they will be split by pages.
Usage:
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Bucket / Mash Production:
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Decide what type of mash you want to produce.
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Have ingredients the right ingredients for that recipe.
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Start the process to obtain the mash.
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For each ingredient you must know the ideal amount from 0 to 1000.
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The most accurate you are the more you will get.
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The more you are wrong the more you will lose.
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Still / Moonshine Production:
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Choose what type of moonshine you want to produce.
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Select how much mash you want to input.
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Do the temperature control process.
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The more accurate you are the more you will get.
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The more you are wrong the more you will lose.
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The temperature will increase over time.
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You must click the mouse in order to decrease the temperature.
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If done wrong the still will explode and you will lose everything in it.
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If you are near the explosion you will get hurt.
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After a cooldown you can pickup the remanings from the destroyed still.
Other features:
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The objects are fully synchorized and can be seen by other players.
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This functionalities are not availble on objects placed by this script.
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OneSync compatible.
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Support for customer via cfx forum, discord or email.
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Everything is configurable and translatable.
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Will update the script with new features if needed.
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The script is optimized and will not cause any lag.
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The script is secure and will not cause any crash.
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The script is easy to install and configure.
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The script compatible with all frameworks (vorp/redemrp/rsg).
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The script supports vorp skills.
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If any bug is found will be fixed as soon as possible.
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And much more…
Tebex:
https://blaster2hub.tebex.io/package/6162798
Code is accessible | No, config file is open |
Subscription-based | No |
Lines (approximately) | 3500+ |
Requirements | Vorp, redemrp or rsg |
Support | Yes (discord) |