The Only FiveM Dealership Script You'll Ever Need!

:movie_camera: Preview

:shopping_cart: Purchase Options

:link: Quick Links

:red_question_mark: FAQ (Frequently Asked Questions)

Q: Will the Dealership system receive future updates?
A: Yes. The Dealership system is actively maintained and will continue to receive improvements, optimizations, and new features. Early buyers get lifetime access to all future updates.

Q: Is the setup complicated?
A: No. Every dealership is created in-game from the admin panel name it, set its permissions, walk to each point to place it, and pick a blip. No config files and no coordinates to copy. We also provide support to help you get everything running smoothly on your server.

Q: Does it work with add-on vehicles?
A: Yes. Vehicles are imported into a central pool and their performance data is read from the vehicle itself, so add-ons show up with correct stats and land in every dealership licensed for their category automatically.

Q: Is it compatible with different frameworks?
A: Yes. The system is designed to work smoothly with popular FiveM frameworks (QBCore, QBX, and ESX).

Q: Does it work with NProbleM Advanced Garage?
A: Yes. Financed vehicles bought from a dealership can be viewed and paid off directly inside Advanced Garage, and a standalone panel is included for servers running a different garage.

Q: Where can I get support if I need help?
A: You can reach us through our Discord server for fast support, troubleshooting, and assistance.

:high_voltage: Features

  • Live 3D Showroom Catalog Every vehicle spawns as the real model on a private preview stage drag to rotate, scroll to zoom, and inspect the car properly before spending a dollar.

  • Land, Sea & Air Stages Cars, boats, and aircraft each preview in their own scene, picked automatically from the vehicle’s class, with the camera pulling back to fit the model.

  • Real Performance Data Top speed, acceleration, braking, traction, drivetrain, and seats are read from the vehicle’s own handling — nothing is typed in by hand, so add-ons work the day you install them.

  • Compare Vehicles Pin one car, open another, and see both on a single radar chart with a row-by-row breakdown and the winner of every stat highlighted.

  • Live Colour Picker A full colour picker repaints the car in front of the customer in real time, and the shade they choose is the shade that gets delivered.

  • Search, Sort & Filters Nine sort orders and marketplace-grade filters — price range, minimum speed, acceleration, braking and grip, brand, category, seats, and a finance-only toggle — all live, all removable in one click.

  • Purchase & Financing Buy outright or on an instalment plan with an adjustable down payment, cash or bank payment with live balance checks, discount coupons, and every figure updating as the buyer builds their own deal.

  • Player Finance Panel Customers track every financed vehicle, watch the countdown to the next charge, and pay a single instalment or settle the whole balance early (integrates with nproblem-advancedgarage).

  • Timed Test Drives One click from the catalog to the driver’s seat — locked in the vehicle, on a timer you set, and returned to the catalog when the clock runs down, with an optional private instance so nobody interferes.

  • Vehicle Requests Customers ask for models the lot doesn’t stock. The request sits in the owner’s queue, turns green the moment that car arrives in stock, and one click notifies the buyer.

  • Sales Tablet for Staff Employees pull up a car’s specs, invite a customer to a test drive, and build a bespoke offer — setting the deposit, term, and interest per sale — which the customer approves on their own screen before anything is charged.

  • Business Dashboard Safe balance, revenue, cars sold, and net profit with trend indicators, a six-month revenue-versus-expenses chart, sales by category, top-earning employees, and a full transaction ledger.

  • Employees & Commissions Hire players by invite, use your framework’s own job ranks, and give every employee their own commission rate — with rank-based permissions gating what each of them can touch.

  • Stock, Pricing & Listings Purchase price against selling price on every row, per-vehicle instalment plans, and control over whether a car appears in the catalog, on physical showroom display, both, or neither.

  • Ordering & Deliveries Restock from a wholesale list scoped to the dealership’s licensed categories, then rent a trailer, load the order, and haul it in yourself — with automatic dispatch for boats and aircraft.

  • Coupons Create discount codes with a percentage, usage limit, and date range, restricted to specific vehicles or valid across the whole lot, redeemable at checkout by customers and staff alike.

  • Dealership Safe & Ledger One safe funds stock and rentals and collects every sale, with a full record of every deposit, withdrawal, order, refund, and payment that moved through it.

  • Business Transfer Owners can sign an entire dealership over to another player, safe balance and all, through an in-game offer.

  • In-Game Dealership Creation Build a dealership from the admin panel in four steps — name, type and licensed vehicle classes, per-rank permissions, points placed by walking to them in-game, and a blip chosen from the full sprite atlas. No config files.

  • Player-Owned or Admin-Run Sell a dealership to a player at a price you set, or keep it admin-managed with unlimited stock and instant orders.

  • Central Vehicle Pool Add or bulk-import your entire vehicle list once, set wholesale price and supply, and each car automatically appears in every dealership licensed for its category.

  • Server-Wide Overview Total dealerships, stock, sales, revenue, and active instalments at a glance, with per-row actions to manage, open, close, teleport to, or remove any business on the map.

  • Discord Logging Every sale, order, delivery, hire, dismissal, coupon, transfer, and withdrawal is logged to Discord with clean embeds and per-event webhook support.

  • Smart Auto-Detection Notify, TextUI, target, and vehicle-key systems are detected automatically, with manual override available for full control.

  • Multi-Language Ships with English, Turkish, French, Spanish, and German, and is easy to extend with your own locale.

  • Framework Compatibility Fully compatible with QBCore, Qbox, and ESX, ensuring seamless integration with your server’s core system.

  • Performance Focused A highly optimized codebase designed for low resource usage, even across a busy server.

:framed_picture: In Game Screenshots

:package: Our Other Resources

Code is accessible Partly
Subscription-based No
Lines (approximately) +10k
Requirements ox_lib, oxmysql
Support Yes
1 Like

This script is absolutely amazing. I hope you keep doing well and that more people discover your work and you get the recognition you deserve, because I really love what you’re doing and I feel like not enough people know about you yet.

I had the opportunity to test this script, and from the moment I got access to it, I didn’t have a single issue with anything.

1 Like

Thank you so much, this genuinely means the world to me. :heart: Reading something like this makes all the late nights worth it. I’m really glad you had such a smooth experience that’s exactly what we work so hard for. :folded_hands:

1 Like

The developer has been very responsive to feedback and has addressed reported issues quickly. While some of the more important feature requests haven’t been implemented yet, I’m confident they will be added in future updates. Overall, I can definitely recommend this script to any FiveM server. It offers many advantages compared to similar scripts, and it’s clear that the developer is committed to continuously improving and expanding it over time.

Thank you so much for sharing your thoughts, really appreciate it! More of the suggested features are on the way in future updates. Thanks for being part of it!