The Loss of Creativity and Freedom

As a dedicated player, server owner, and a long-time enthusiast of immersive roleplay experiences, I feel utterly devastated and betrayed by the recent changes implemented by Rockstar Games and Cfx.re. These changes have stripped our community of the creativity, freedom, and uniqueness that once made it flourish. I’m writing this not just as someone affected, but as a voice for many others who feel the same frustration, anger, and disappointment.

The Loss of Creativity and Freedom

For years, communities like ours have thrived on creativity. We didn’t just play the game; we elevated it. Roleplay servers offered a place where people could immerse themselves in realistic experiences, build virtual lives, and bond over shared stories. Now, with these restrictions, the very soul of this community has been gutted.

Realistic Vehicles: Custom cars and realistic models were the crown jewels of our servers. They were not just assets; they were a representation of effort, passion, and dedication. For many players, including myself, these vehicles were a major reason to join and stay in these cities. The sheer joy of driving a beautifully designed, realistic car, customized down to the smallest detail, added unparalleled immersion. Rockstar’s decision to restrict these models feels like an outright attack on the artistry and innovation of designers.

Second Cities and Maps: Having additional maps like Liberty City gave servers a rich, multi-city experience that made roleplay feel like an expansive world. Now, with this stripped away, we’re left with a monotonous and constrained environment. The variety and exploration that once made roleplaying exciting are gone.

Custom Products: Many server owners and designers, myself included, invested time, energy, and resources into creating custom content—whether it was for monetization or simply to enrich the community. With these restrictions, entire livelihoods and businesses have been disrupted. How can Rockstar justify shutting down this thriving ecosystem?

Legal and Ethical Concerns

While I understand Rockstar’s right to protect their intellectual property, there’s a glaring lack of balance in their approach. History is filled with legal cases where companies found ways to allow community-driven innovation without stifling creativity. Let’s explore some:

1. The Blizzard vs. Modding Community Debate

Blizzard Entertainment faced similar challenges with its modding community. Instead of shutting it down completely, they embraced mods like “DotA” that originated from Warcraft III, which eventually led to the creation of a new genre (MOBA) and the wildly successful game “Dota 2.” Rockstar could take a leaf from Blizzard’s book by working collaboratively with creators rather than alienating them.

2. YouTube’s Copyright System

YouTube faced backlash for its strict copyright enforcement policies, which often unfairly penalized creators. They evolved by introducing content ID systems and revenue-sharing programs, allowing copyright holders and creators to coexist. Rockstar could implement similar licensing agreements that allow for shared revenue from servers or modded content.

3. Valve’s Steam Workshop

Valve’s Steam Workshop allows modders to create and sell content within a controlled environment. This approach fosters creativity while ensuring compliance with legal frameworks. Rockstar could adopt this model to let server owners and designers monetize their work legally.

Proposed Solutions

Here are actionable steps Rockstar and Cfx.re can take to rescue the community and restore the balance:

1. Implement Licensing Agreements

Rockstar could offer licenses for using real-world vehicle models, custom maps, and other third-party assets. These licenses could be affordable and tiered based on server size and revenue, ensuring both compliance and accessibility.

2. Create a Modding Framework

Instead of outright banning custom content, Rockstar could develop clear guidelines that outline what is allowed and what isn’t. This would prevent abuse while still giving creators the freedom to innovate.

3. Revenue-Sharing Models

For servers that monetize custom content, Rockstar could implement a revenue-sharing system. This way, both Rockstar and the creators benefit financially, creating a win-win situation.

4. Designated Creative Platforms

Rockstar could establish a platform similar to Steam Workshop, where modders and designers can upload, share, and sell their content. This centralized system would ensure compliance while fostering creativity.

5. Community Collaboration

Engage with the community. Set up forums or panels where server owners, players, and designers can provide feedback and suggestions. A collaborative approach would go a long way in rebuilding trust.

Why This Matters

Roleplay servers are more than just games; they’re communities. They bring people together from all walks of life, offering an escape, a creative outlet, and a chance to connect. By restricting custom content and creative freedom, Rockstar and Cfx.re are dismantling something truly special.

As a player, I feel cheated. As a server owner, I feel helpless. As a regular person who loves this community, I feel heartbroken. These decisions don’t just impact us financially or creatively; they take away the joy and passion that drove us to be part of this world in the first place.

Rockstar, Cfx.re—I urge you to reconsider. Look at the history of other gaming communities. Learn from their successes and mistakes. Most importantly, listen to us, the players and creators who have built this community with our time, effort, and love. There’s still a chance to turn things around and make this a win for everyone.

Let’s bring back the freedom, the creativity, and the joy that made roleplay servers the incredible experience they once were.

16 Likes

To start, don’t use “RP talk” in it if you want to make a point. FiveM isn’t RP and not everyone knows what things are.

While Rockstar could do this, given they don’t have IRL vehicles in their own game it, very unlikely they wouldn’t do it here. However, the main problem is that the server owner would need to get a license from the brand itself for rights. Rockstar would need to verify you own a license from said brand which doesn’t seem like a good use of resources.

The Cfx.re ToS and Rockstar’s Legal documents both outline what is and isn’t allowed.

Yeah this is what Tebex is for.

Tebex + Keymaster/Portal + FiveM Releases / RedM Releases seems pretty monitored and centralized to me.

Rockstar didn’t come and ruin anything. Copyright existed prior to Rockstar purchasing Cfx or making the ToS changes. Cfx never allowed this from the start there just wasn’t the ability to enforce it.

You think that not having IRL cars prevents you from being creative but in reality it makes you be more creative. Go make your own cars, do what Rockstar does with theirs.

If you require IRL cars and brands to be creative then you are not creative at all.

18 Likes

Please, at least don’t use AI/GPT to write posts like these… I completely understand airing personal grievances but when it’s done in this manner it loses all meaning.

The only “creativity and freedom” loss you’ve mentioned is not being able to host content that infringes on third party intellectual property. I’m sorry, but, downloading a random model of a car and slapping it on without a care in the world has nothing to do with creativity. The entire point of the post falls apart.

10 Likes

Why is taking copyrighted content and selling it a requirement for a creative idea?

Just be creative, it’s hard - but that’s why we do what we do.

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Rockstar could offer licenses for using real-world vehicle models, custom maps, and other third-party assets.

Uh, no they cannot. They can only let you use their assets. Using real-world vehicles would require them to license rights with the owning party, and I very much doubt they would want R* to sublicense the assets or be associated with GTA at all. Same for any sort of third-party asset lmao.

As always, R* didn’t change anything regarding use of third-party assets; the previous PLA always stated you must have the right to transfer assets to players connecting to the server - they just barely cared about compliance and didn’t have the ability to do much about it. Copyright laws are internationally recognised and the PLA just goes further to explicitly say you cannot break the law.

When this was just a modding platform and not ran by a large entity it was much easier for servers and creators to slip under the radar, but more eyes are on it since becoming an official R* platform; furthermore, so long as nobody was making money off those assets you could argue “fair-use”, but most people were selling the models or vehicles and profiting from IP infringement.

FYI, Cfx did receive its share of DMCA takedown requests before selling to R*.

9 Likes

Recreating (and reselling) 1 on 1 copies of real world models is nothing creative. Now people are forced to let their creativity do the work.

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Roleplay servers are more than just games; they’re communities. They bring people together from all walks of life, offering an escape, a creative outlet, and a chance to connect. By restricting custom content and creative freedom, Rockstar and Cfx.re are dismantling something truly special.

While I admit I did enjoy driving an overpowered 1969 Honda Shitbox that can outrun any police vehicle, having branded vehicles and other products in the servers does pose a legal for both CFX.re and R*, whether some people want to believe it or not. I’ve seen people comment on videos and posts about the TOS. About how it’s going to “end FiveM” and that they uninstalled it when the change was made, but not taking that action would certainly end it sooner than people leaving because they can’t drive a Mercedes in Los Santos.

You are right about connecting and having a creative outlet. The servers (not just the roleplaying servers) do bring people together and build the communities that we see today. The communities are based on the people, their experiences, and the time they spend together, not branded vehicles and weapons.

Also looking over the post with Grammerly, it said about 50% of this post was written by an A.I. bot.

3 Likes

Also looking over the post with Grammarly, it said about 50% of this post was written by an A.I. bot.
absolutely, i use AI to help format the right post and express grammarly. i m not fluent in English.

in my understanding its not a bad thing to use ai tool to help you write and correct grammar.

those are my concerns and yes i do enjoy driving branded vehicles too but now i have to forget the resources i ve spend and now i have to spend twice more to get closer even to the server i had before.

3 Likes

If you truly enjoy branded vehicles you can use them in singleplayer (because nobody will know); there’s simply nothing one can say or do to change the current way things are done, end of story. If people are so upset that they leave because of not being a drive a real life vehicle in-game, it’s their choice :laughing:

2 Likes

Chiming in and agreeing with everybody else.

There’s absolutely no reason why we would need real life brands (being it cars or businesses) on our servers and there’s nothing “creative” about it.
It’s actually more a lack of creativity, because creating your own version of a brand is the actually creative part.

And it’s also been pointed out, that there’s no way how Rockstar could even legally achieve this.

Where i agree however is, with Rockstar forbidding to use their own damn products on a fivem server.
Why prevent people from going to liberty city? It’s their own effing product.

1 Like

The more i read the comments the more I agree and see where i may be wrong about wanting the real brands. Yes you can create your own and that’s truly amazing if you do.

Most of the players and server owners seems like just liking to have realistic brand or similar city as Los Angeles, i do kind of enjoy that. Its more simulator vibe roleplay I guess. Maybe i m to old and was playing mostly city’s, servers like that.

As i do own my server now we try to be close to realistic but not with brands, just wish functionality like offload, towing the cars, abs, switch off, drift, etc…

I do appreciate the responses and mostly showing me where i may be wrong and what areas I could improve in my city.

Happy new year everyone. :heart::georgia::us:

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I can tell you one reason and even a potential solution:
Players on your server need to own exactly one product: GTA V. They do not necessarily own GTA IV or any other product from R*.
Which means that these assets have to be ripped from those other games so they can be used in FiveM. And that is the problem. You effectively give access to people that should not have access to that content as they never purchased it.

Solution:
A system like in gmod. If you own other source products and they are installed locally on your system, you have access to all those assets.
So in theory you could “tag” your server with “GTA IV” ownership and everyone that connects needs to have that game installed. Then you could use all assets of GTA IV.
Though this is probably never gonna happen. Would be cool though.

4 Likes

in comparison to the creativity and uniqueness that is making the 5 millionth rp server using the same exact basic resources?

effort, passion and dedication by the car designers, car brands and maybe the developers of the games the models are ripped from, you installing models ripped from elsewhere is not creativity, or effort.

chatgpt ass text.

completely irrelevant.

what… why? why should ROCKSTAR offer those licenses, YOU are taking real-world vehicles and putting them on your server, rockstar has nothing to do with that.

(they aren’t)

i can tell that you people have no clue that its not about the money, everything is just “well if i give people money, maybe all my problems will go away!!”.

:nauseated_face:

why? has your avenue of creativity dried up because you cant rip real-world cars anymore?

It is incredible to me with what cluelessness and entitlement people dare to post AI-Generated Threads on these forums, you think that you are entitled to copyright infringement, you think that just because cars drive around outside that they are part of the public domain and you should be able to use car brands and their IP without repercussions.

How about you show some actual creativity, freedom, and uniqueness, by making a completely unique FiveM Server, something that has never been done before, and making it’s assets from scratch, without ripping models from somewhere else or using real-world brands?

I reckon i know what the answer will be, because you aren’t creative, you aren’t unique, you’re just here to whine about how your non-existent rights where infringed upon.

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Listen go watch some beach pictures, your rage is showing up.

At least read my last post before you post something stupid.

If you mad at world just go see a doctor maybe. Calm down bad.

I didn’t say i m using real world brands.
I would like too but now i have to come up something else or create.

I taught English is my 2nd language but you totally lack understanding

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Thanks. That’s a really good explanation :slight_smile:

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For a simple reason.

It’s the easiest way to get kids to pay you a shitton of money for something you implemented for free.

Maybe, i ve spend thousands and 5yrs of development, I dont have vip or que, or donations.

For Cars?

Sorry buddy in that case you got duped. I got 300 real-life-cars via a github from here when i downloaded a vehicleshop-script.
Not to mention how easy it is to take car models from gta-mods and make them fivem-ready