Oh okay xD
Here is what I used for all all my tests :
(I specify that this was for tests and that’s why it is not that clean xD)
local function ToggleEntitySet(interior, entitySet, toggle)
if toggle then
ActivateInteriorEntitySet(interior, entitySet)
else
DeactivateInteriorEntitySet(interior, entitySet)
end
end
-- Big hangar door at the airport -1016.52, -2974.86, 13.95
-- RequestIpl("sf_dlc_fixer_hanger_door")
-- RequestIpl("sf_dlc_fixer_hanger_door_lod")
local function CustomContractOffice(interiorid)
-- Decorations ans statues inside the office
ToggleEntitySet(interiorid, "Entity_Set_Art_1", false)
ToggleEntitySet(interiorid, "Entity_Set_Art_2", false)
ToggleEntitySet(interiorid, "Entity_Set_Art_3", true)
-- Walls style
ToggleEntitySet(interiorid, "Entity_Set_Wpaper_1", false)
ToggleEntitySet(interiorid, "Entity_Set_Wpaper_2", false)
ToggleEntitySet(interiorid, "Entity_Set_Wpaper_3", false)
ToggleEntitySet(interiorid, "Entity_Set_Wpaper_4", false)
ToggleEntitySet(interiorid, "Entity_Set_Wpaper_5", false)
ToggleEntitySet(interiorid, "Entity_Set_Wpaper_6", false)
ToggleEntitySet(interiorid, "Entity_Set_Wpaper_7", true)
ToggleEntitySet(interiorid, "Entity_Set_Wpaper_8", false)
ToggleEntitySet(interiorid, "Entity_Set_Wpaper_9", false)
-- Access to bedroom
ToggleEntitySet(interiorid, "Entity_Set_Blocker", false)
-- First room on the left upstairs
ToggleEntitySet(interiorid, "Entity_Set_Standard_Office", true)
ToggleEntitySet(interiorid, "Entity_Set_Armoury", false)
-- Cardboards in the MP player office
ToggleEntitySet(interiorid, "Entity_Set_Moving", false)
-- Block the access downstairs behind the statue
ToggleEntitySet(interiorid, "Entity_Set_Tint_AG", true)
-- SetInteriorEntitySetColor(interiorid, "Entity_Set_Tint_AG", 0) -- Charcoal
-- SetInteriorEntitySetColor(interiorid, "Entity_Set_Tint_AG", 1) -- Sage
-- SetInteriorEntitySetColor(interiorid, "Entity_Set_Tint_AG", 2) -- Green
-- SetInteriorEntitySetColor(interiorid, "Entity_Set_Tint_AG", 3) -- Gray
-- SetInteriorEntitySetColor(interiorid, "Entity_Set_Tint_AG", 4) -- Purple
SetInteriorEntitySetColor(interiorid, "Entity_Set_Tint_AG", 5) -- Red
-- SetInteriorEntitySetColor(interiorid, "Entity_Set_Tint_AG", 6) -- Brown
-- SetInteriorEntitySetColor(interiorid, "Entity_Set_Tint_AG", 7) -- Ash
-- SetInteriorEntitySetColor(interiorid, "Entity_Set_Tint_AG", 8) -- Moss
-- Add one chair upstair next to one of the desktop
ToggleEntitySet(interiorid, "Entity_Set_Spare_Seats", true)
-- Two chairs in front of the desktop in the mp player office
ToggleEntitySet(interiorid, "Entity_Set_Player_Seats", true)
-- Two file on mp player desk
ToggleEntitySet(interiorid, "Entity_Set_Player_Desk", true)
-- Golden disks on the mp player desk walls
ToggleEntitySet(interiorid, "Entity_set_disc_01", true)
ToggleEntitySet(interiorid, "Entity_set_disc_02", true)
ToggleEntitySet(interiorid, "Entity_set_disc_03", true)
ToggleEntitySet(interiorid, "Entity_set_disc_04", true)
ToggleEntitySet(interiorid, "Entity_set_disc_05", true)
ToggleEntitySet(interiorid, "Entity_set_disc_06", true)
-- Golf bag in a corner of the mp office
ToggleEntitySet(interiorid, "Entity_Set_M_Golf_Intro", true)
-- ???
ToggleEntitySet(interiorid, "Entity_Set_M_Setup", false)
ToggleEntitySet(interiorid, "Entity_Set_M_Nightclub", false)
ToggleEntitySet(interiorid, "Entity_Set_M_Yacht", false)
ToggleEntitySet(interiorid, "Entity_Set_M_Promoter", false)
ToggleEntitySet(interiorid, "Entity_Set_M_Limo_Photo", false)
-- Add a wallet on the mp player desk
ToggleEntitySet(interiorid, "Entity_Set_M_Limo_Wallet", true)
-- Add keys next to the wallet
ToggleEntitySet(interiorid, "Entity_Set_M_The_Way", true)
-- ???
ToggleEntitySet(interiorid, "Entity_Set_M_Billionaire", false)
-- Green toy on the mp player desk
ToggleEntitySet(interiorid, "Entity_Set_M_Families", true)
-- Purple toy on the mp player desk
ToggleEntitySet(interiorid, "Entity_Set_M_Ballas", true)
-- ???
ToggleEntitySet(interiorid, "Entity_Set_M_Hood", false)
-- Wood stick on the desk
ToggleEntitySet(interiorid, "Entity_Set_M_Fire_Booth", true)
-- Trophy on the desk
ToggleEntitySet(interiorid, "Entity_Set_M_50", true)
-- Brand logo on the shelf behind the desk
ToggleEntitySet(interiorid, "Entity_Set_M_Vehicles", true)
-- Taxi on the shelf
ToggleEntitySet(interiorid, "Entity_Set_M_Taxi", true)
-- Annis Euros on the shelf
ToggleEntitySet(interiorid, "Entity_Set_M_Tuner", true)
-- Golf ball on the shelf
ToggleEntitySet(interiorid, "Entity_Set_M_Gone_Golfing", true)
-- Laptop with impact on the shelf
ToggleEntitySet(interiorid, "Entity_Set_M_Hit_List", true)
-- Stickybomb on the shelf
ToggleEntitySet(interiorid, "Entity_Set_M_Motel", true)
-- Cap on the shelf
ToggleEntitySet(interiorid, "Entity_Set_M_Attack", true)
-- Construction hat on the shelf
ToggleEntitySet(interiorid, "Entity_Set_M_Construction", true)
-- Weed neon on the shelf
ToggleEntitySet(interiorid, "Entity_Set_M_Trip_01", true)
-- Weed plant on the shelf
ToggleEntitySet(interiorid, "Entity_Set_M_Trip_02", true)
-- rumpo4 on the shelf
ToggleEntitySet(interiorid, "Entity_Set_M_Trip_03", true)
end
-- -1020.2860 -427.30180 62.861130
RequestIpl("sf_fixeroffice_bh1_05")
EnableExteriorCullModelThisFrame("bh1_05_build1")
EnableExteriorCullModelThisFrame("bh1_05_em")
local interiorid = GetInteriorAtCoords(-1020.2860, -427.30180, 62.861130)
CustomContractOffice(interiorid)
RefreshInterior(interiorid)
-- 384.8140 -60.7270 102.3630
RequestIpl("sf_fixeroffice_hw1_08")
EnableExteriorCullModelThisFrame("HW1_08_hotplaz_rail")
EnableExteriorCullModelThisFrame("hw1_08_emissive_c")
local interiorid = GetInteriorAtCoords(384.8140, -60.7270, 102.3630)
CustomContractOffice(interiorid)
RefreshInterior(interiorid)
-- -1003.9110 -759.6040 60.894190
RequestIpl("sf_fixeroffice_kt1_05")
EnableExteriorCullModelThisFrame("kt1_05_glue_b")
EnableExteriorCullModelThisFrame("kt1_05_kt_emissive_kt1_05")
local interiorid = GetInteriorAtCoords(-1003.9110, -759.6040, 60.894190)
CustomContractOffice(interiorid)
RefreshInterior(interiorid)
-- -589.47570 -716.5260 112.00510
RequestIpl("sf_fixeroffice_kt1_08")
EnableExteriorCullModelThisFrame("hei_kt1_08_buildingtop_a")
EnableExteriorCullModelThisFrame("hei_kt1_08_kt1_emissive_ema")
local interiorid = GetInteriorAtCoords(-589.47570, -716.5260, 112.00510)
CustomContractOffice(interiorid)
RefreshInterior(interiorid)
-- Franklin house 13.01, 544.59, 175.95
RequestIpl("sf_franklin")
-- Under the golf -1120.0 -70.0 -100.0
-- RequestIpl("sf_int_placement_sec_interior_0_dlc_office_sec_milo_")
-- -1010.0 -70.0 -100.0
RequestIpl("sf_int_placement_sec_interior_1_dlc_studio_sec_milo_")
local interiorid = GetInteriorAtCoords(-1010.0, -70.0, -100.0)
ToggleEntitySet(interiorid, "entity_set_default", false)
ToggleEntitySet(interiorid, "Entity_Set_FIX_STU_EXT_P1", false)
ToggleEntitySet(interiorid, "Entity_Set_FIX_STU_EXT_P3A1", false)
ToggleEntitySet(interiorid, "Entity_Set_FIX_TRIP1_INT_P2", true)
RefreshInterior(interiorid)
-- Garage
-- -1070.0 -70.0 -100.0
RequestIpl("sf_int_placement_sec_interior_2_dlc_garage_sec_milo_")
local interiorid = GetInteriorAtCoords(-1070.0, -70.0, -100.0)
-- Decorations on walls
ToggleEntitySet(interiorid, "Entity_Set_Art_1", false)
ToggleEntitySet(interiorid, "Entity_Set_Art_2", false)
ToggleEntitySet(interiorid, "Entity_Set_Art_3", true)
-- Walls style
ToggleEntitySet(interiorid, "Entity_Set_Wallpaper_01", false)
ToggleEntitySet(interiorid, "Entity_Set_Wallpaper_02", false)
ToggleEntitySet(interiorid, "Entity_Set_Wallpaper_03", false)
ToggleEntitySet(interiorid, "Entity_Set_Wallpaper_04", false)
ToggleEntitySet(interiorid, "Entity_Set_Wallpaper_05", false)
ToggleEntitySet(interiorid, "Entity_Set_Wallpaper_06", false)
ToggleEntitySet(interiorid, "Entity_Set_Wallpaper_07", true)
ToggleEntitySet(interiorid, "Entity_Set_Wallpaper_08", false)
ToggleEntitySet(interiorid, "Entity_Set_Wallpaper_09", false)
-- Add a wall to block the workshop
ToggleEntitySet(interiorid, "Entity_Set_Workshop_Wall", false)
-- Decoration on the wall blocking the workshop
ToggleEntitySet(interiorid, "Entity_Set_Art_1_NoMod", false)
ToggleEntitySet(interiorid, "Entity_Set_Art_2_NoMod", false)
ToggleEntitySet(interiorid, "Entity_Set_Art_3_NoMod", false)
-- Change walls and lights colors
ToggleEntitySet(interiorid, "Entity_Set_Tints", true)
-- SetInteriorEntitySetColor(interiorid, "Entity_Set_Tints", 0) -- Charcoal
-- SetInteriorEntitySetColor(interiorid, "Entity_Set_Tints", 1) -- Sage
-- SetInteriorEntitySetColor(interiorid, "Entity_Set_Tints", 2) -- Green
-- SetInteriorEntitySetColor(interiorid, "Entity_Set_Tints", 3) -- Gray
-- SetInteriorEntitySetColor(interiorid, "Entity_Set_Tints", 4) -- Purple
SetInteriorEntitySetColor(interiorid, "Entity_Set_Tints", 5) -- Red
-- SetInteriorEntitySetColor(interiorid, "Entity_Set_Tints", 6) -- Brown
-- SetInteriorEntitySetColor(interiorid, "Entity_Set_Tints", 7) -- Ash
-- SetInteriorEntitySetColor(interiorid, "Entity_Set_Tints", 8) -- Moss
-- Light in the workshop area
ToggleEntitySet(interiorid, "Entity_Set_Workshop_Lights", true)
RefreshInterior(interiorid)
-- Weed warehouse 2920.0 4470.0 -100.0
RequestIpl("sf_int_placement_sec_interior_7_dlc_warehouse_sec_milo_")
-- On top of the recording studio
RequestIpl("sf_musicrooftop")
-- RequestIpl("sf_billboards") -- near tequilala
-- RequestIpl("sf_mansionroof") -- tiny bits of dirt on the roof of the mansion
-- Laggy, some textures are missing
-- -3262.1250 -1586.9720 5.43373900
-- RequestIpl("sf_yacht_01")
-- RequestIpl("sf_yacht_01_int")
-- -850.55520 -4818.5890 5.43373900
-- RequestIpl("sf_yacht_02")
-- RequestIpl("sf_yacht_02_int")
I’m still missing things for the yachts that I really struggle with.
Let’s say that nobody want another yacht ? XD