I’am on canary, everything should be fine, latest artifacts - It isn’t working sadly…
Is your GTA V game up to date?
Oh!
Yes I saw it, thank you
I just linked it in this post because you detailed how to force game build way more than I did
-- sf_fixeroffice_bh1_05
EnableExteriorCullModelThisFrame("bh1_05_build1")
EnableExteriorCullModelThisFrame("bh1_05_em")
-- sf_fixeroffice_hw1_08
EnableExteriorCullModelThisFrame("HW1_08_hotplaz_rail")
EnableExteriorCullModelThisFrame("hw1_08_emissive_c")
-- sf_fixeroffice_kt1_05
EnableExteriorCullModelThisFrame("kt1_05_glue_b")
EnableExteriorCullModelThisFrame("kt1_05_kt_emissive_kt1_05")
-- sf_fixeroffice_kt1_08
EnableExteriorCullModelThisFrame("hei_kt1_08_buildingtop_a")
EnableExteriorCullModelThisFrame("hei_kt1_08_kt1_emissive_ema")
here are the culls used to hide the exterior of the buildings for the agencies when you are inside them, also you seem to have forgotten sf_musicrooftop
which is for ontop of where the recording studio is in gtao
+ sf_billboards
is another one for:
note theres also sf_mansionroof
though this literally adds a tiny amount of dirt to the roof of one of the mansion peices
before:
after:
so, gtao requests these IPL’s mainly:
"sf_musicrooftop"
"sf_phones"
"sf_franklin"
"sf_mansionroof"
"sf_billboards" -- this is determined by a global though it seems to be 0 currently
FIXER_APP also seems pretty similar in terms of how its written to all the other ui used for mp content, so should be simple enough to get working also
Now i can join, but when i land i crash with → zebra-east-berlin been waiting sooooo long for this build
PlayerId() – made me crash.
Thank you about these informations, may I ask you how you found out about the culls ?
After a night of sleep, I’ve been looking on this website and the corresponding github repo and I can’t seem to find any informations about entity sets.
(I tried to look for an existing entity set from the casino penthouse and no results)
Which made me look in the .ytyp file of the casino penthouse and I all the entitysets names.
I then tried to do the same for the contract update, but here all the names are in hexa…
I guess that it will need more digging to get names.
Okay I found few entity sets for the music studio, these changes the setup :
- entity_set_default
- Entity_Set_FIX_STU_EXT_P1
- Entity_Set_FIX_STU_EXT_P3A1
- Entity_Set_FIX_TRIP1_INT_P2
I found entity sets for the hq :
HQ office
-
Decorations ans statues inside the office
- Entity_Set_Art_1
- Entity_Set_Art_2
- Entity_Set_Art_3
-
Walls style
- Entity_Set_Wpaper_1
- Entity_Set_Wpaper_2
- Entity_Set_Wpaper_3
- Entity_Set_Wpaper_4
- Entity_Set_Wpaper_5
- Entity_Set_Wpaper_6
- Entity_Set_Wpaper_7
- Entity_Set_Wpaper_8
- Entity_Set_Wpaper_9
-
Access to bedroom
- Entity_Set_Blocker
-
First room on the left upstairs
- Entity_Set_Standard_Office
- Entity_Set_Armoury
-
Cardboards in the MP player office
- Entity_Set_Moving
-
Block the access downstairs behind the statue and color can be changed
- Entity_Set_Tint_AG
See The Contract Infos - Build 2545 - #81 by Timr for more informations
- Entity_Set_Tint_AG
-
Add one chair upstair next to one of the desktop
- Entity_Set_Spare_Seats
-
Two chairs in front of the desktop in the mp player office
- Entity_Set_Player_Seats
-
Two file on mp player desk
- Entity_Set_Player_Desk
-
Golden disks on the mp player desk walls
- Entity_set_disc_01
- Entity_set_disc_02
- Entity_set_disc_03
- Entity_set_disc_04
- Entity_set_disc_05
- Entity_set_disc_06
-
Golf bag in a corner of the mp office
- Entity_Set_M_Golf_Intro
-
???
- Entity_Set_M_Setup
- Entity_Set_M_Nightclub
- Entity_Set_M_Yacht
- Entity_Set_M_Promoter
- Entity_Set_M_Limo_Photo
-
Add a wallet on the mp player desk
- Entity_Set_M_Limo_Wallet
-
Add keys next to the wallet
- Entity_Set_M_The_Way
-
???
- Entity_Set_M_Billionaire
-
Green toy on the mp player desk
- Entity_Set_M_Families
-
Purple toy on the mp player desk
- Entity_Set_M_Ballas
-
???
- Entity_Set_M_Hood
-
Wood stick on the desk
- Entity_Set_M_Fire_Booth
-
Trophy on the desk
- Entity_Set_M_50
-
Brand logo on the shelf behind the desk
- Entity_Set_M_Vehicles
-
Taxi on the shelf
- Entity_Set_M_Taxi
-
Annis Euros on the shelf
- Entity_Set_M_Tuner
-
Golf ball on the shelf
- Entity_Set_M_Gone_Golfing
-
Laptop with impact n the shelf
- Entity_Set_M_Hit_Lis
-
Stickybomb on the shelf
- Entity_Set_M_Motel
-
Cap on the shelf
- Entity_Set_M_Attack
-
Construction hat on the shelf
- Entity_Set_M_Construction
-
Weed neon on the shelf
- Entity_Set_M_Trip_01
-
Weed plant on the shelf
- Entity_Set_M_Trip_02
-
rumpo4 on the shelf
- Entity_Set_M_Trip_03
Those may be for the garage
-
Decorations on walls
- Entity_Set_Art_1
- Entity_Set_Art_2
- Entity_Set_Art_3
-
Walls style
- Entity_Set_Wallpaper_01
- Entity_Set_Wallpaper_02
- Entity_Set_Wallpaper_03
- Entity_Set_Wallpaper_04
- Entity_Set_Wallpaper_05
- Entity_Set_Wallpaper_06
- Entity_Set_Wallpaper_07
- Entity_Set_Wallpaper_08
- Entity_Set_Wallpaper_09
-
Add a wall to block the workshop
- Entity_Set_Workshop_Wall
-
Decoration on the wall blocking the workshop
- Entity_Set_Art_1_NoMod
- Entity_Set_Art_2_NoMod
- Entity_Set_Art_3_NoMod
-
Change walls and lights colors
- Entity_Set_Tints
See The Contract Infos - Build 2545 - #81 by Timr for more informations
(ChangeEntity_Set_Tint_AG
withEntity_Set_Tints
)
- Entity_Set_Tints
-
Light in the workshop area
- Entity_Set_Workshop_Lights
Simple Trainer for single player works with Scripthook and is quicker to see what the wallpapers look like etc.
Glad you found information!
Could someone possibly make a resource to request these IPLs etc? Don’t forget to add code to remove them too. The problem with Rockstar Editor after 2060, is that the servers are requesting a lot of IPLs but not removing them.
just looking through the scripts, handled in the same script that all other interior-logic is
only exterior stuff r* loads by default, the others should be requested/removed on enter/exit of said interior
You can use the hex just fine in place of the regular string, it still works fine.
Oh okay thank you.
Yes that’s what I thought, but finding names make it easier to know what is what.
to find them, id personally say you could extract all strings from the scripts and make throw them into a joaat hasher, then you can basically reverse-lookup for the labels/entityset names, e.g. the one you sent in the example, 0x116131FE
is Entity_Set_Armoury
ofc this only works if theyre actually used in the scripts, and also not portions where they e.g. concat it with another value