TGIANN Ped Scale

Adjust your players’ height and weight dynamically using the native SetEntityMatrix.

Features

  • Height & Weight Adjustment
    Uses SetEntityMatrix to change a ped’s height and width.
  • Admin‑Only Commands by Default
    All commands are restricted to admins out of the box (can be enabled for everyone via config).
  • Full Sync
    Changes are synchronized across all connected players.
  • High Performance
    Optimized for minimal impact on client tick rate.

Known Issues

Because this relies on the native SetEntityMatrix, you may encounter:

  • Unchanged Hitbox
    The character’s collision bounds remain at the original size.
  • Animation Glitches
    During certain animations the ped may briefly revert to its default size.
  • In‑Vehicle Reversion
    While inside a vehicle, the character may snap back to its original dimensions.
  • Weight Scaling Limitations
    Increasing the weight scale can introduce more severe visual glitches.

Requirements

  • ox_lib

Installation

  1. Download the script from the Releases section.
  2. Extract the downloaded files to your FiveM server’s resource directory.
  3. Add ensure tgiann-ped-scale to your server.cfg file.
  4. Restart your FiveM server.
Code is accessible Yes
Subscription-based No
Lines (approximately) 300+
Requirements ox_lib
Support No
7 Likes

is there a way to connect this to the already existing height set in the Tgiann character creation menu?

1 Like

keren bang

Because it’s not a system that works perfect. it doesn’t make sense to make it available to all players

1 Like

this would be cool to have as an option tho for those who do want it especially for servers that rely on nothing but roleplay such as college rp etc where its all about realism and barley anything else

3 Likes

Is this server sided? Would other people be able to see the changes made to character

yep, sync with all players

2 Likes

hey tested this on a lc map players bob up and down any idea why makes the players look like we are standing on an invisible box or does a flicker

This issue is caused by the player z calculation we perform when modifying the player’s matrix. If you can implement a system that computes it more accurately, please submit a pull request.