Hello guys,
I have an question to the TaskRappelDownWall Native. Im writing a js script to rappel down from a wall but the native doesn
t work for me. In lua I wrote nearly the same and it works fine but I like js on my server more so I want to bring it to work.
My Code :
isRappeling = true;
let ped = PlayerPedId()
let playerHeading = GetEntityRotation(ped, 2)
let rope_start_coords = GetOffsetFromEntityInWorldCoords(ped, 0, -0.5, -1);
let rope_pin_coords = GetOffsetFromEntityInWorldCoords(ped, 0, 0.5, -1);
let playerSpawnCoords = GetOffsetFromEntityInWorldCoords(ped, 0, 1, -3);
let max_rappel = rope_pin_coords[2] - GetEntityHeightAboveGround(ped)
RopeLoadTextures()
let ropeId = AddRope(rope_start_coords[0], rope_start_coords[1], rope_start_coords[2], 0, 0, 0, 210.0, 7, 210.0, 210.0, 1.2, false, false, true, 10.0, false, 0)
let rope_heading = playerHeading.slice();
rope_heading[2] = rope_heading[2] - 180
SetEntityRotation(ropeId, rope_heading[0], rope_heading[1], rope_heading[2], 2, true)
RequestClipSet("clipset@anim_heist@hs3f@ig1_rappel@male")
setTimeout(() => {
SetEntityCoords(ped,playerSpawnCoords[0], playerSpawnCoords[1], playerSpawnCoords[2], 0, 0, 0, false)
TaskRappelDownWall(ped, playerSpawnCoords[0], playerSpawnCoords[1], playerSpawnCoords[2], playerSpawnCoords[0], playerSpawnCoords[1], playerSpawnCoords[2], max_rappel, ropeId, "clipset@anim_heist@hs3f@ig1_rappel@male", 1)
N_0xa1ae736541b0fca3(ropeId, true)
PinRopeVertex(ropeId, GetRopeVertexCount(ropeId) + 1, rope_pin_coords[0], rope_pin_coords[1], rope_pin_coords[2])
RopeSetUpdateOrder(ropeId, 0)
if(playerHeading[2] < 180) {
playerHeading[2] = playerHeading[2] + 180
}else {
playerHeading[2] = playerHeading[2] - 180
}
SetEntityHeading(ped, playerHeading[2])
rappel_interval = setInterval(() => {
if (isRappeling) {
notify("Drücke ~INPUT_PARACHUTE_SMOKE~, um das Abseilen zu beenden")
if(IsControlJustReleased(0, 154)) {
clearInterval(rappel_interval)
rappel_interval = null;
ClearPedTasks(ped)
isRappeling = false;
}
}
}, 3)
},1000)
Maybe some of you will know something to help me out.