local x, y, z = table.unpack(GetEntityCoords(PlayerPedId(), false))
local vehicle = CreateVehicle(car, x + 2, y + 2, z + 1, GetEntityHeading(PlayerPedId()), true, false)
What’s causing this to error out?
local x, y, z = table.unpack(GetEntityCoords(PlayerPedId(), false))
local vehicle = CreateVehicle(car, x + 2, y + 2, z + 1, GetEntityHeading(PlayerPedId()), true, false)
What’s causing this to error out?
Did you redefine table
somewhere in your code?
Resolved with:
local Pos = GetEntityCoords(GetPlayerPed(-1), true)
local vehicle = CreateVehicle(car, Pos["x"], Pos["y"], Pos["z"], GetEntityHeading(PlayerPedId()), true, false)
Yes you don’t have to unpack vectors, you can just do Pos.x
, Pos.y
However if your table library functions no longer work it sounds like you defined a variable with the name table
somewhere
Correct, I had it defined in another location.