Hello,
Does anyone know how to set the es_extended to be able to optimize the user_inventory table?
Because it adds all server items to players when they connect to the server with count = 0, which makes it very “heavy” (in Giga)
The script counts all existing items on the server, even if the player has none, and indicates that the quantity is equal to 0 as soon as a player connects to the server. Basically, it fills the user_inventory table by counting items that are therefore worth 0 (given that when the player arrives on the server, he has no items on him, logically).
The problem is that this table is very heavy (in terms of gigabytes of data), whereas players don’t necessarily have any items.
It should therefore not add all the items on the server when a player logs on, but only when the player adds an item to his inventory.