Sync?

Just a quick, simple question. Is syncing clientside features to other players automatic or something needs to be added/done to achieve this goal?

I’m working on a particle mod that adds alot of detail etc. to FiveM(i.e fuel leaks, proper vehicle backfire, engine smoke, steam etc. etc.) and I was worried if all of these things would sync to other players aswell, considering that these features are being done clientside. I’ve made alot of features for over ~80 aspects that I want to make more realistic. Will these particles sync to other players or will only the Client see them? This is very important, for example, for the fuel leaking or vehicle backfire, because I need the fuel to leak on the ground for other players aswell, so that vehicle backfire can ignite it etc.

Thanks =)

particles have to be synced manually.

And how do I do that?

You are gonna have to trigger the same client event on all the clients and do the same for removing them.

I do particle syncing in my extraction saw script