Sync thread hitching with onesync

Server

Operating system: Windows
Artifact version: 6427 & Beyond enabled but population disabled at this player count

Incident

Summary: Sync thread hitching that created sync issues in-game (tp, desync)
Steps to reproduce: It was most likely caused by one big chunk of +180 players & many vehicles in the same area.

Any additional info:

ETW trace: 126.36 MB file on MEGA