Sync on vehicle body damage & parts

Hi there, mybe someone has already figured out how to correctly approach this?
The issue itself is with use of native:
SetVehicleBodyHealth
so whenever I fix a vehicle (example mechanic garage) the person fixing vehicle has everything in place, once other player enters the vehicle usually front bumper falls off for all other players except the one who is driving.
Dose anyone know what causes this to happen and what is correct way to approach this issue?
I also tried using C->S->n*C to tell all players that this entity has been fixed, but seems so far not to solve the issue.