I came across some code at the following variable: NetLibrary.cpp on GitHub, and I noticed a reference to sv_poolSizesIncrease.
It seems to be undocumented and I couldn’t find any additional information about it.
Is there any ‘downside’ to increasing pool sizes?
If I were to set all pool sizes to the max allowed, would that be a probable cause for increased lag or more game crashes for example?
Probably want to get the latest server artifacts and have your client in the Beta branch, but don’t bother unless you truly need this for some reason. Beta features aren’t meant to be widely used - that’s the whole purpose of the “beta” part lol