sv_poolSizesIncrease not documented

Hi there,

I came across some code at the following variable: NetLibrary.cpp on GitHub, and I noticed a reference to sv_poolSizesIncrease.
It seems to be undocumented and I couldn’t find any additional information about it.

Does anyone happen to know more about this?

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It’s a recent addition that is still being tested, you can find the draft docs here

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hello, i have see this on my server client:
image

how i can use it on my server?
i have some problems on my server, maybe because pool size?

sv_poolSizesIncrease 512 its ok?

What can be improved with this command?

Sorry for this all questions!!
thanks!

i see it on my server to, but dont have it in my server.cfg so why is it showing

For those that may be wondering how to execute this via server.cfg:

# Pool Size Settings
increase_pool_size "CMoveObject" 75               # Max: 75
increase_pool_size "FragmentStore" 14000          # Max: 14000
increase_pool_size "OcclusionInteriorInfo" 20     # Max: 20
increase_pool_size "OcclusionPathNode" 5000       # Max: 5000
increase_pool_size "OcclusionPortalEntity" 750    # Max: 750
increase_pool_size "OcclusionPortalInfo" 750      # Max: 750
increase_pool_size "PortalInst" 225               # Max: 225
increase_pool_size "ScaleformStore" 200           # Max: 200
increase_pool_size "StaticBounds" 5000            # Max: 5000
increase_pool_size "TxdStore" 26000               # Max: 26000
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Are those values default or are they allready adjusted to something ?

They’re adjusted to the Max Values allowed for FiveM.

1 Like

Can configuration for settings in server.cfg

Is there any ‘downside’ to increasing pool sizes?
If I were to set all pool sizes to the max allowed, would that be a probable cause for increased lag or more game crashes for example?

Great question! hopefully someone can answer it is i’m gobsmacked.

I say just keep it default unless you know you need to increase them, that’s usually the most rational approach with these things :wink:

If i do so it says No such command sv_increase…

Its beta testing

Is there a way for me to enter the beta? Or is it just waiting on an update

Probably want to get the latest server artifacts and have your client in the Beta branch, but don’t bother unless you truly need this for some reason. Beta features aren’t meant to be widely used - that’s the whole purpose of the “beta” part lol

Okido

Thanks so much

Regards Max

anyone know the max increase_pool_size “netGameEvent” can be?