Hi everyone,
I’m currently developing a script focused on supernatural abilities for RedM and I’d like to understand how other developers are handling similar systems on their servers.
For example, things like:
– Animal transformation potions
– Casting spells or magical abilities
– Teleportation powers
– Special in-game visual or gameplay effects tied to abilities
Right now I’m working on a menu-based system that allows creation and management of powers, including transformations, particle effects, teleports, and other gameplay-related mechanics triggered by items or actions (like drinking a potion, using an artifact, etc).
I’m interested in knowing what approach you’re using to implement these types of features.
Are you handling transformations through ped switching, model overrides, or animation-based illusions?
How are you syncing effects and ability states across clients reliably?
Any insight into architecture, syncing methods, or general best practices when dealing with gameplay-altering powers would be really helpful.
Thanks in advance!
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