Streaming weapon sounds going from one ear

Hello there,

When I was streaming sounds on the server via resource some weapons have an issue when I fire I hear them only from one side.

But if I put them into the base game like in the single-player they work fine. When I stream them they work but I hear them from only one side.

There is my fxmanifest
fx_version ‘cerulean’
game { ‘gta5’ }

description ‘Guess what it changes audio’
version ‘1.0.0’

files {
‘audio/sfx/oneshot_ambience/lightning_strike_01.awc’,
‘audio/sfx/oneshot_ambience/lightning_strike_02.awc’,
‘audio/sfx/oneshot_ambience/lightning_strike_03.awc’,
‘audio/sfx/oneshot_ambience/thunder_roll_01.awc’,
‘audio/sfx/oneshot_ambience/thunder_roll_02.awc’,
‘audio/sfx/oneshot_ambience/thunder_roll_03.awc’,
‘audio/sfx/resident/explosions.awc’,
‘audio/sfx/resident/vehicles.awc’,
‘audio/sfx/resident/weapons.awc’,
‘audio/sfx/weapons_player/lmg_combat.awc’,
‘audio/sfx/weapons_player/lmg_mg_player.awc’,
‘audio/sfx/weapons_player/mgn_sml_am83_vera.awc’,
‘audio/sfx/weapons_player/mgn_sml_am83_verb.awc’,
‘audio/sfx/weapons_player/mgn_sml_sc__l.awc’,
‘audio/sfx/weapons_player/ptl_50cal.awc’,
‘audio/sfx/weapons_player/ptl_combat.awc’,
‘audio/sfx/weapons_player/ptl_pistol.awc’,
‘audio/sfx/weapons_player/ptl_px4.awc’,
‘audio/sfx/weapons_player/ptl_rubber.awc’,
‘audio/sfx/weapons_player/sht_bullpup.awc’,
‘audio/sfx/weapons_player/sht_pump.awc’,
‘audio/sfx/weapons_player/smg_micro.awc’,
‘audio/sfx/weapons_player/smg_smg.awc’,
‘audio/sfx/weapons_player/snp_heavy.awc’,
‘audio/sfx/weapons_player/snp_rifle.awc’,
‘audio/sfx/weapons_player/spl_grenade_player.awc’,
‘audio/sfx/weapons_player/spl_minigun_player.awc’,
‘audio/sfx/weapons_player/spl_prog_ar_player.awc’,
‘audio/sfx/weapons_player/spl_railgun.awc’,
‘audio/sfx/weapons_player/spl_rpg_player.awc’,
‘audio/sfx/weapons_player/spl_tank_player.awc’,
}

data_file ‘AUDIO_WAVEPACK’ ‘audio/sfx/oneshot_ambience’
data_file ‘AUDIO_WAVEPACK’ ‘audio/sfx/resident’
data_file ‘AUDIO_WAVEPACK’ ‘audio/sfx/weapons_player’

Did you do so the same way, however? (AUDIO_WAVEPACK in a DLC, the same you’re trying here)

This doesn’t really look like a FiveM bug, that is, but rather R* game code behavior as you’re not supposed to use AUDIO_WAVEPACK to partially override existing sound files.

keep in mind inside the audio wavepack there are 2 files for both sides if you dont have one maybe thats causing it. Send one of the wavepacks so we can see

BetterSounds.7z (38.6 MB)

Here i upload whole resource.

You’re not supposed to replace stuff this way in the first place, obviously there’ll be other random issues even if you get this right.

2 Likes

What i am supposed to do then?

I don’t think there are any current provisions for replacing sounds, there was an attempt 3 years ago to implement such but it was thwarted by OpenIV not sharing documentation for calculating the peak chunk in .awc files.

Oh, thats sad.

But thanks for help and information.

potentially you can use loaded weapons.meta files together with custom sounds.dat/game.dat files to replace weapon sounds, by the way.

any soundpack i download i only hear ap pistol fine every other gun just comes through one ear and i cant hear other ppl shoot