Hi, i’d like to stream custom textures to RedM for players ped skin colour without removing the default ones.
For now i’ve managed to take the default mp_head_mr1_sc08_c0_000_ab.ytd
, extract it with OpenIV, replace the texture with another one, save it, convert it for RedM using CitiCon
and load it into the stream folder of a resource, the result was that the skin colour was the one from my texture, so… nice.
But now i’m having troubles renaming the file, i tried renaming it to mp_head_mr1_blue
and loading it in the game with RequestTexture
as i did before for mp_head_mr1_sc08_c0_000_ab
, the problem is that it’s not working at all, it isn’t loading my texture and it isn’t even giving any kind of error.
What am i doing wrong? Is there even a way to stream custom textures that aren’t replacement of the originals and apply them to peds?