Strawberry Gardens Legion Square - V2

An improved and reworked Strawberry Gardens Legion rework by FalseHopeDesigns that fixes gaps, prop placement, lights, and all other map issues in the original release.

Includes working navmesh for proper ped movement throughout the map!

For Creators: This map has been made modular! @FalseHopeDesigns has worked to split the files for the park and gas station, so that you can easily make your own maps that replace either of these without having to work on replacing the entire map.

Download (unescrowed): Here

Github Download: Here

Video Preview:

Warning: Legion Square is a highly popular and central area of the GTA 5 map. While we have done our best to make this compatible with other maps, you may experience conflicts.

If your map is escrowed or purchased from a creator, please get in touch with the original creator for assistance with compatibility.

We will not provide compatibility or support.

If you have any other resources with a sp_manifest.ymt file it MUST be combined with the included sp_manifest.ymt file. Running two separate sp_manifest.ymt files WILL break scenarios (most obviously animal spawns) around the game map. A corrupted sp_manifest.ymt file WILL either just crash your game or completely break scenarios and animal spawns around the map.

Before reporting any issues regarding scenarios, double, triple, and quadruple-check your map files for sp_manifest.ymt files or other conflicting scenario *.ymt files. All issues opened regarding scenarios or the sp_manifest file without detailed information will be closed. The same applies for any other general mapping files which may conflict with surrounding mlos (Most notably Pillbox hospitals, Fleeca banks and MRPD mlos.)

Credits:

  • FalseHopeDesigns for fixing map issues, scenarios, and all other major map edits and fixes.
  • VerpiMoDz for creating the original map, which can be found here.
  • MrVicho13 for creating the navmesh files for proper ambient ped movement/behaviour.
  • Popcorn Roleplay for testing and reporting bugs and issues with the map while it was being worked on.
  • P-Lauski and LamontCranston for help troubleshooting, testing, and research

Photos:

Day:

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Night:

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License/Usage Rights

Permission to modify, distribute, and build on this map was directly granted by VerpiMoDz.

You may modify this map, improve, and/or remix the assets within the scope of the original project for your server, community, or single-player GTA 5 experience.

You may not profit from the resale, in whole or in part, of the assets provided in this release.

THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

17 Likes

Great work! Thanks for contributing :grin: Looking forward to see more maps!

4 Likes

This is such a great work, and definetely worth the wait time. Thankyou so much !

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Appreciate you doing all the hard work on the original and giving us the green light to work on this.

Hope we can see more community input on this going forward.

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L still have the collision issue with the gas station like v1

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What collision issue? It’s likely a conflict from your other maps.

Accidentally had the GitHub link directing to p-lauski’s fork, fixed it to direct to the original.

so inside the gas station you can walk thru the fridges into its own world

Can you provide a video of this? Are you using a custom 24/7?

The 24/7 interior will match other 24/7 interiors you have, so if those have collision issues, then it will have collision issues when it appears in this.

we dont have any custom 24/7s and nothing around it

Look for v_shop_247.ybn in your other files.

Here is a video with no other collision or assets:

Good work @Noor_Nahas will the map be compatible with Gabz?

No plans to provide any compatibility with gabz ourselves, if someone wants to provide files were happy to include them here/link to them.

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Okay thanks for the reply. Mapping is one thing I haven’t tackled yet lol. I’ll install, check collisions, and watch the post.
Thanks bro

Gabz compatibility with just their mapdata and scenarios resources will need merged lodlights, scenario file and occlusions. Even more .ymaps will need merging if you are also using Gabz mrpd and/or pillbox mlos. Collisions most likely won’t be an issue.

neat as per usual ^^
though noticed this small little something here you might wanna take a look at.

I also would like to offer you an optional file to put into the strawberry gardens one,
a little hotfix i´ve made a while back for the parking lot which got “Bound Poly Box 1359”
floating in the middle of it, blocking bigger vehilces from passing correctly due to collision issues.

Here a quick look at:


and the issue

Sidenote: It might interferes with specific MLO´s/Ymaps lined up on this cluster.
“dt1_06_0.ybn” is the collision name, “Bound Poly Box 1359” as mentioned for the floating object.

But yeah feel free to implement and use it in the project or any follow up ones,
thats what it is there for after all ^^

(almost forgot the link) :
as per usual

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If you could put these in the issues section of the github and PR your proposed changes, that would easier to assign/track.

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will check on that tomorrow then.
getting a little late here.

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Thanks, bro I appreciate the knowledge, once I get around to tacking mapping I’ll refer back. The other day i installed the map and crashed when I flew-in because of the sp_manifest.ymt @Noor_Nahas mentioned so I will look to consolidate as instructed or put the map in a vanilla server to check it out.

Appreciate ya’ll for collaborating.

Alright, for the issue I’ve sent something out just a few moments ago, so I hope that will help.
Though for the PR, I’m a little too dumb, I’m afraid! :joy:
Anyhow, you guys got my go-ahead to use my linked file on here with your project nonetheless.
Cheers and good day.
Dakota.

1 Like